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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spontaneous casting for all divine casters
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<blockquote data-quote="Witness" data-source="post: 896465" data-attributes="member: 1500"><p>I don't think your idea is necessarily unbalanced but I do think you underestimate the Druid class, and while the other Divine-casting classes may be somewhat weaker than the Cleric, I don't think making them more like the Cleric is the best way to bridge the gap.</p><p></p><p>Druid's aren't just nature priests; their is a fundamental theological difference between the Druid and the Cleric. The Cleric is a Priest who serves his god by spreading the word and bestowing the gods blessing on the faithful and virtuous in the form of healing (assuming a good-aligned cleric). The Druid however, has an affinity with the natural world that requires a certain ambivilance to suffering and death; those are necessary aspects of the wild and natural world. As such, I'm not sure it is appropriate that Druids be able to spontaneosly cast healing spells, as it somewhat goes against what a Druid is supposed to represent. The same is true to a lesser extent for the Ranger. Also, I think that while the Druid is slightly less powerful than the Cleric, adding spontaneous casting would make the Druid signifigantly more powerful than the Cleric.</p><p></p><p>I think you may be analyzing class balance from the wrong perspective. The four "Core" Core classes (Fighter, Rogue, Cleric, Wizard) fulfill very specific roles within the party. The Secondary Core Classes don't fill those roles as well as the "Core" classes, but do so adequetly and have additional powers that make up the difference. The Ranger won't ever replace the Fighter on the front line, but in a pinch, he can fill in fairly well. Likewise with the Bard replacing the Rogue, and the Druid replacing the Cleric. The problem with most of these secondary classes is that they are all a little less powerful than their "Core" counterparts. The best solution, I think, is to give them unique powers and abilities without infringing too much on the "Core" classes, otherwise the "Core" classes are made obsolete.</p></blockquote><p></p>
[QUOTE="Witness, post: 896465, member: 1500"] I don't think your idea is necessarily unbalanced but I do think you underestimate the Druid class, and while the other Divine-casting classes may be somewhat weaker than the Cleric, I don't think making them more like the Cleric is the best way to bridge the gap. Druid's aren't just nature priests; their is a fundamental theological difference between the Druid and the Cleric. The Cleric is a Priest who serves his god by spreading the word and bestowing the gods blessing on the faithful and virtuous in the form of healing (assuming a good-aligned cleric). The Druid however, has an affinity with the natural world that requires a certain ambivilance to suffering and death; those are necessary aspects of the wild and natural world. As such, I'm not sure it is appropriate that Druids be able to spontaneosly cast healing spells, as it somewhat goes against what a Druid is supposed to represent. The same is true to a lesser extent for the Ranger. Also, I think that while the Druid is slightly less powerful than the Cleric, adding spontaneous casting would make the Druid signifigantly more powerful than the Cleric. I think you may be analyzing class balance from the wrong perspective. The four "Core" Core classes (Fighter, Rogue, Cleric, Wizard) fulfill very specific roles within the party. The Secondary Core Classes don't fill those roles as well as the "Core" classes, but do so adequetly and have additional powers that make up the difference. The Ranger won't ever replace the Fighter on the front line, but in a pinch, he can fill in fairly well. Likewise with the Bard replacing the Rogue, and the Druid replacing the Cleric. The problem with most of these secondary classes is that they are all a little less powerful than their "Core" counterparts. The best solution, I think, is to give them unique powers and abilities without infringing too much on the "Core" classes, otherwise the "Core" classes are made obsolete. [/QUOTE]
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Spontaneous casting for all divine casters
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