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Community
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Spontaneous casting for all divine casters
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<blockquote data-quote="Witness" data-source="post: 899793" data-attributes="member: 1500"><p>Pickaxe, Their is quite a lot in your last post that I could comment on, but I don't feel like replying to each and every point. In fact, I agree with 99% of your analysis. Their are however a couple of points that I take issue with:</p><p></p><p> </p><p></p><p>This assumes that party composition is decided on by the party, which has never happened in my experience. Players play the character and class they want to play. Also, whether or not a party would rather have a cleric or druid depends largely on campaign. In an undead-heavy urban campaign, a Druid is less powerful. But in an untamed wilderness, I would much prefer the Druid.</p><p></p><p> </p><p></p><p>I think you underestimate the flexibility of the Druid and underestimatte a number of its abilities. Also, since you place much emphasis on the importance of flexibility, what about the fact that Druid's recieve twice the skill points and a far better skill list? What about the fact that Wildshape and Animal Companions allow the Druid great ability in stealth, scouting and spying? I do agree with your conclusion that the Cleric is more powerful than the Druid, I think that the power differential is less than you think.</p><p></p><p> </p><p></p><p>With the exception of the ability to turn undead, Healing is the only truly unique ability that Cleric's have. Cleric's can fight and have good armor prof, but not as good as the fighter. Clerics an cast spells, but not (IMO) as good as the Wizard. So what else have they got? They have unique Domain abilities and they can turn undead. Domain abilities are not a signifigant bonus, and the ability to turn undead is subjective as is dependent on the presence of undead. By allowing Druid's to cast Healing spells sponttaneously, you give away the Clerics single strongest unique ability.</p><p></p><p>In conclusion; Yes I agree that the Cleric is more powerful than the Druid. Yes the Druid (and indeed all the secondary Core classes except the Barbarian) need an increase in power. </p><p>But...</p><p>The secondary classes are combinations of the Core classes with afew extra abilities. As such they are usually moreflexible than nay one of the Core classe, but lack the Core's focus on 1 or a few abilitties. I don't think the solution is to give the secondary classes, specifically the secondary divine casters, a unique ability integral to the power and usefulness of the Core divine caster-class. It undermines the Cleric and it makes the secondary classes too powerful and too flexible.</p></blockquote><p></p>
[QUOTE="Witness, post: 899793, member: 1500"] Pickaxe, Their is quite a lot in your last post that I could comment on, but I don't feel like replying to each and every point. In fact, I agree with 99% of your analysis. Their are however a couple of points that I take issue with: This assumes that party composition is decided on by the party, which has never happened in my experience. Players play the character and class they want to play. Also, whether or not a party would rather have a cleric or druid depends largely on campaign. In an undead-heavy urban campaign, a Druid is less powerful. But in an untamed wilderness, I would much prefer the Druid. I think you underestimate the flexibility of the Druid and underestimatte a number of its abilities. Also, since you place much emphasis on the importance of flexibility, what about the fact that Druid's recieve twice the skill points and a far better skill list? What about the fact that Wildshape and Animal Companions allow the Druid great ability in stealth, scouting and spying? I do agree with your conclusion that the Cleric is more powerful than the Druid, I think that the power differential is less than you think. With the exception of the ability to turn undead, Healing is the only truly unique ability that Cleric's have. Cleric's can fight and have good armor prof, but not as good as the fighter. Clerics an cast spells, but not (IMO) as good as the Wizard. So what else have they got? They have unique Domain abilities and they can turn undead. Domain abilities are not a signifigant bonus, and the ability to turn undead is subjective as is dependent on the presence of undead. By allowing Druid's to cast Healing spells sponttaneously, you give away the Clerics single strongest unique ability. In conclusion; Yes I agree that the Cleric is more powerful than the Druid. Yes the Druid (and indeed all the secondary Core classes except the Barbarian) need an increase in power. But... The secondary classes are combinations of the Core classes with afew extra abilities. As such they are usually moreflexible than nay one of the Core classe, but lack the Core's focus on 1 or a few abilitties. I don't think the solution is to give the secondary classes, specifically the secondary divine casters, a unique ability integral to the power and usefulness of the Core divine caster-class. It undermines the Cleric and it makes the secondary classes too powerful and too flexible. [/QUOTE]
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