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*Pathfinder & Starfinder
Spontaneous (core) divine casters in PF?
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<blockquote data-quote="Chronologist" data-source="post: 5665809" data-attributes="member: 81796"><p>I've played with something similar in a 3.5 campaign, and my cleric worked fine. Ultimately, using the variant will make the Cleric function more like a Favored Soul from 3.5 Complete Divine - better at their select kinds of spells, but lacking much of the cleric's versatility.</p><p></p><p>For the player, it means limiting their spell selection, but not worrying about choosing slots each morning.</p><p></p><p>For the Dungeon Master, it means a rethinking of specific enemies and afflictions you choose to use against the party. If the Cleric knows Remove Poison, then poisons are far less deadly, especially at the beginning of the day, resulting in a mere loss of resources. On the other hand, if the Cleric does not know Remove Poison, then a simple poison is far more deadly and warrants a higher CR for the party.</p><p></p><p>Overall I can't see any major issues.</p></blockquote><p></p>
[QUOTE="Chronologist, post: 5665809, member: 81796"] I've played with something similar in a 3.5 campaign, and my cleric worked fine. Ultimately, using the variant will make the Cleric function more like a Favored Soul from 3.5 Complete Divine - better at their select kinds of spells, but lacking much of the cleric's versatility. For the player, it means limiting their spell selection, but not worrying about choosing slots each morning. For the Dungeon Master, it means a rethinking of specific enemies and afflictions you choose to use against the party. If the Cleric knows Remove Poison, then poisons are far less deadly, especially at the beginning of the day, resulting in a mere loss of resources. On the other hand, if the Cleric does not know Remove Poison, then a simple poison is far more deadly and warrants a higher CR for the party. Overall I can't see any major issues. [/QUOTE]
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Spontaneous (core) divine casters in PF?
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