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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spontaneous Druids & Rangers
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 2494534" data-attributes="member: 9249"><p>Okay-- simplest first: Rangers have the same number of spells per day (and gain new spell levels) at the same rate as Hexblades. Thus, they can gain Spells Known at the same rate. Since divine casters normally have access to their whole spell list, and Rangers don't really have any attack spells, I'm going to bump this up by one per level.</p><p></p><p>Now, Druids are a bit more of a pain. Their spell table doesn't resemble any spontaneous caster.</p><p></p><p>So, I'm going to take closest spontaneous divine caster-- the Favored Soul-- and reduce the number of spells the Druid may cast per day by one per level. Druids get new spell levels one level later than they used to, but can cast one more per level per day than they could previously.</p><p></p><p>Druids, like Clerics, are accustomed to having full access to their entire spell list, and they gain full access as soon as they gain the ability to cast spells of any given level. This will never do for a spontaneous caster.</p><p></p><p>Since they're using a modified form of the Favored Soul's Spells per Day table, we can go with a modified form of the Favored Souls Spells Known table. Druids are normally allowed to spontaneously cast the <em>summon nature's ally</em> spells spontaneously, so they should retain that access. I'm also in favor of giving spontaneous casters a choice of theme, basically predetermining one spell per level they have access to-- and several people have expressed an interest in giving Druids a Domain.</p><p></p><p>So, at 1st level, Druids get to pick a Cleric Domain from a list and add the spells from that Domain to their Spells Known list. Druids already get a number of cool powers, and some of their powers would be redundant, so they don't get the Domain power. This would put them two up on the Favored Soul, and the Druid is already pretty tough, so I'd suggest knocking off one free Spell per level.</p><p></p><p>This is the list I'd allow: Air, Animal, Earth, Fire, Healing, Plant, Sun, Travel, and Water. I might or might not allow Strength.</p><p></p><p>So, at every level of spells Druids can cast, they know <em>summon nature's ally</em>, their domain spell, and at least two other spells-- one more than the Favored Soul, but two of their spells are predetermined. They may cast one fewer spell per day.</p><p></p><p>I think it's about right, as far as balance is concerned.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2494534, member: 9249"] Okay-- simplest first: Rangers have the same number of spells per day (and gain new spell levels) at the same rate as Hexblades. Thus, they can gain Spells Known at the same rate. Since divine casters normally have access to their whole spell list, and Rangers don't really have any attack spells, I'm going to bump this up by one per level. Now, Druids are a bit more of a pain. Their spell table doesn't resemble any spontaneous caster. So, I'm going to take closest spontaneous divine caster-- the Favored Soul-- and reduce the number of spells the Druid may cast per day by one per level. Druids get new spell levels one level later than they used to, but can cast one more per level per day than they could previously. Druids, like Clerics, are accustomed to having full access to their entire spell list, and they gain full access as soon as they gain the ability to cast spells of any given level. This will never do for a spontaneous caster. Since they're using a modified form of the Favored Soul's Spells per Day table, we can go with a modified form of the Favored Souls Spells Known table. Druids are normally allowed to spontaneously cast the [i]summon nature's ally[/i] spells spontaneously, so they should retain that access. I'm also in favor of giving spontaneous casters a choice of theme, basically predetermining one spell per level they have access to-- and several people have expressed an interest in giving Druids a Domain. So, at 1st level, Druids get to pick a Cleric Domain from a list and add the spells from that Domain to their Spells Known list. Druids already get a number of cool powers, and some of their powers would be redundant, so they don't get the Domain power. This would put them two up on the Favored Soul, and the Druid is already pretty tough, so I'd suggest knocking off one free Spell per level. This is the list I'd allow: Air, Animal, Earth, Fire, Healing, Plant, Sun, Travel, and Water. I might or might not allow Strength. So, at every level of spells Druids can cast, they know [i]summon nature's ally[/i], their domain spell, and at least two other spells-- one more than the Favored Soul, but two of their spells are predetermined. They may cast one fewer spell per day. I think it's about right, as far as balance is concerned. [/QUOTE]
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