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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spontaneous Metamagic Variant
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<blockquote data-quote="Technik4" data-source="post: 1780641" data-attributes="member: 7211"><p>What was the above explanation? Anyway, while they can learn higher level spells there is some insurance from a feat like Maximize Spell, you know that you won't accidentally roll poorly and not quite finish someone. Perhaps my views are different since I don't use so much 3rd party or non-core product. Which is why I don't know what <em>Firebrand</em> does <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A preparation-based spellcaster does not always choose the right spells as you say, but they can also just leave slots open to prepare a spell later (I believe this takes 15 minutes). Obviously this is not good for combat, but as far as needing the right spell, they can approach what sponataneous casters do already, with a far wider variety of spells.</p><p></p><p>As far as the variant in UA (which I believe you are partly basing this), that was designed for a system where all casters prepare in the same way right? At least, to my knowledge, there isn't a large distinction between preparation and spontaneous casters.</p><p></p><p>I can see what you mean about wizards being able to alter spells, after all, they study magic the most, but the nature of their ability to use magic comes from preparing them - I just don't see how metamagic should give them the ability to decide to make a spell stronger *as they cast it* since they have already prepared the spell in a certain manner. A higher level wizard could prepare a stronger fireball, which is a result of having studied magic for so long, but I feel it is the sorcerer who can decide at a moments whim to create the stronger fireball.</p><p></p><p>I guess I just see the 2 kinds of magic differently, but I hope your variant works out!</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1780641, member: 7211"] What was the above explanation? Anyway, while they can learn higher level spells there is some insurance from a feat like Maximize Spell, you know that you won't accidentally roll poorly and not quite finish someone. Perhaps my views are different since I don't use so much 3rd party or non-core product. Which is why I don't know what [i]Firebrand[/i] does :) A preparation-based spellcaster does not always choose the right spells as you say, but they can also just leave slots open to prepare a spell later (I believe this takes 15 minutes). Obviously this is not good for combat, but as far as needing the right spell, they can approach what sponataneous casters do already, with a far wider variety of spells. As far as the variant in UA (which I believe you are partly basing this), that was designed for a system where all casters prepare in the same way right? At least, to my knowledge, there isn't a large distinction between preparation and spontaneous casters. I can see what you mean about wizards being able to alter spells, after all, they study magic the most, but the nature of their ability to use magic comes from preparing them - I just don't see how metamagic should give them the ability to decide to make a spell stronger *as they cast it* since they have already prepared the spell in a certain manner. A higher level wizard could prepare a stronger fireball, which is a result of having studied magic for so long, but I feel it is the sorcerer who can decide at a moments whim to create the stronger fireball. I guess I just see the 2 kinds of magic differently, but I hope your variant works out! Technik [/QUOTE]
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