Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spontaneous Metamagic Variant
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Liquidsabre" data-source="post: 1781595" data-attributes="member: 15635"><p>I'm with you all the way on this one Thanee.</p><p></p><p>Core metamagic in it's current form does not provide much incentive to select any of the feats with a +2 or higher slot increase. The problem with core MM is that comparative level metamagic'd spells are just less effective than other spells of equal spell level in damage output and utility. Simple as that.</p><p></p><p>What the core MM doesn't factor is that with an increase in spell level there is an exponential increase in power. A 9th level spell isn't simply 9 times more powerful than a 1st but is many, many times better than a 1st level spell. The same holds true for a 5th level spell vs a 1st level spell, and so a quickened metamagic spell will never be able to compare in power to a normal 5th level spell.</p><p></p><p>My only suggestion for handling spontaneous metamagic for spontaneous casters is two-fold:</p><p></p><p>(1) What immediately comes to mind (besides giving the sorcerer a few bonus metamagic feats, something I instituted at 10th and 20th levels for the class <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) is to first, leave the metamagic feats at 3/day across the board. The higher the slot increase for MM feats only serves to limit the MM feat to use with lower level spells and makes it balanced across the levels for all the metamagic feats to make it balanced to leave them all at 3/day. </p><p></p><p>For example, in one day, with a 9th level wizard, we might see 3 quickened 1st level spells and 3 empowered 3rd level spells. I've found the quicken spells for example to be no more powerful than any of the other metamagic'd spells due to the fact that lower-slot-MM feats may modify higher level spells and the higher-slot-feats only get to modify lower level spells. To my surprise the inherent balance we found was almost elegant, since the more powerful MM feats could only effect the less powerful spells and the less powerful MM feats could effect the more powerful spells.</p><p></p><p>(2) Upon leaving the MM feats at 3/day each, my best suggestion would be to synergize a sorcerer's selection of metamagic feats such that for each MM feat the sorcerer selects they recieve an extra +1 use/day to use for any of the MM feat(s) they possess. So a spontaneous caster who selects:</p><p></p><p>Silent Spell</p><p>Still Spell</p><p>Empower Spell</p><p></p><p>Would have an extra 3 use/day that they may use on any of the three MM feats they possess, in any order.</p><p></p><p>A SC with but one MM feat:</p><p></p><p>Energy Substitution 4/day</p><p></p><p>and an SC with 5 MM feats:</p><p></p><p>Silent</p><p>Still</p><p>Empower</p><p>Maximize</p><p>Quicken</p><p></p><p>Would have 3/day for each feat plus 5 more uses/day in any order of the MM feats the SC possesses. Thoughts on this one Thanee? </p><p></p><p>It's flexible and the SC that is more practiced with metamagic benefits from his/her own mastery of it.</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1781595, member: 15635"] I'm with you all the way on this one Thanee. Core metamagic in it's current form does not provide much incentive to select any of the feats with a +2 or higher slot increase. The problem with core MM is that comparative level metamagic'd spells are just less effective than other spells of equal spell level in damage output and utility. Simple as that. What the core MM doesn't factor is that with an increase in spell level there is an exponential increase in power. A 9th level spell isn't simply 9 times more powerful than a 1st but is many, many times better than a 1st level spell. The same holds true for a 5th level spell vs a 1st level spell, and so a quickened metamagic spell will never be able to compare in power to a normal 5th level spell. My only suggestion for handling spontaneous metamagic for spontaneous casters is two-fold: (1) What immediately comes to mind (besides giving the sorcerer a few bonus metamagic feats, something I instituted at 10th and 20th levels for the class :p ) is to first, leave the metamagic feats at 3/day across the board. The higher the slot increase for MM feats only serves to limit the MM feat to use with lower level spells and makes it balanced across the levels for all the metamagic feats to make it balanced to leave them all at 3/day. For example, in one day, with a 9th level wizard, we might see 3 quickened 1st level spells and 3 empowered 3rd level spells. I've found the quicken spells for example to be no more powerful than any of the other metamagic'd spells due to the fact that lower-slot-MM feats may modify higher level spells and the higher-slot-feats only get to modify lower level spells. To my surprise the inherent balance we found was almost elegant, since the more powerful MM feats could only effect the less powerful spells and the less powerful MM feats could effect the more powerful spells. (2) Upon leaving the MM feats at 3/day each, my best suggestion would be to synergize a sorcerer's selection of metamagic feats such that for each MM feat the sorcerer selects they recieve an extra +1 use/day to use for any of the MM feat(s) they possess. So a spontaneous caster who selects: Silent Spell Still Spell Empower Spell Would have an extra 3 use/day that they may use on any of the three MM feats they possess, in any order. A SC with but one MM feat: Energy Substitution 4/day and an SC with 5 MM feats: Silent Still Empower Maximize Quicken Would have 3/day for each feat plus 5 more uses/day in any order of the MM feats the SC possesses. Thoughts on this one Thanee? It's flexible and the SC that is more practiced with metamagic benefits from his/her own mastery of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spontaneous Metamagic Variant
Top