Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Spontaneous Monster Generation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BriarMonkey" data-source="post: 5607990" data-attributes="member: 95387"><p>It's a neat idea, but as you ask there are a lot of questions that could come up.  I think the relevance of the questions would have more to do with your group than anything else.  If they are inquisitive and like plumbing the depths of the world behind the dungeons, then yeah, these could be problematic.  Otherwise, if the party is more a kill-n-loot style, they won't care if the goblin knows who he is.</p><p></p><p>To that end, assuming that the party does have some care about how the world works, and that you as a GM don't want to introduce something that could wreck havoc, I'd think this idea would be best served by its use within a single environment.  That environment could be a dungeon, or it could be a specific woods, or catacombs - or even a geological feature such as a specific valley.</p><p></p><p>The types of creatures that are spontaneous I think would depend on the environment.  For something like a volcano, maybe mephits or elementals; a dungeon may spawn goblins; while catacombs just yell out for undead.</p><p></p><p>Too, the spawn rate may be different for different areas.  I'd set a range of random timings, in trying to keep up with a specific feel.  For instance, for a catacomb that spawns undead, if it is well known as a death trap, I'd spawn low-level mobs maybe once a day, but greater undead, like shadows or wraiths, maybe once a week.</p><p></p><p>But there too are a continuum of questions.  For the intelligent creatures so spawned, I'd give them some base knowledge of the environment into which they are created.  As for their gear, I waffle and don't have a good answer for that.  As for unintelligent, they probably don't have gear - so that's not a concern.  And as for their knowledge, they'd just mope around on instinct.</p><p></p><p>Ya know, as I think about it, there's no reason you couldn't have this for several areas, each with their own ecosystem. Hidden gates or portals, excessively thin layers between planes, magical plagues, cataclysms, or other historic failings could easily be used to describe or explain them.</p><p></p><p>Um, I think that covers my ramblings.  If I missed something, note it and I'll try to re-engage ye olde noggin.</p></blockquote><p></p>
[QUOTE="BriarMonkey, post: 5607990, member: 95387"] It's a neat idea, but as you ask there are a lot of questions that could come up. I think the relevance of the questions would have more to do with your group than anything else. If they are inquisitive and like plumbing the depths of the world behind the dungeons, then yeah, these could be problematic. Otherwise, if the party is more a kill-n-loot style, they won't care if the goblin knows who he is. To that end, assuming that the party does have some care about how the world works, and that you as a GM don't want to introduce something that could wreck havoc, I'd think this idea would be best served by its use within a single environment. That environment could be a dungeon, or it could be a specific woods, or catacombs - or even a geological feature such as a specific valley. The types of creatures that are spontaneous I think would depend on the environment. For something like a volcano, maybe mephits or elementals; a dungeon may spawn goblins; while catacombs just yell out for undead. Too, the spawn rate may be different for different areas. I'd set a range of random timings, in trying to keep up with a specific feel. For instance, for a catacomb that spawns undead, if it is well known as a death trap, I'd spawn low-level mobs maybe once a day, but greater undead, like shadows or wraiths, maybe once a week. But there too are a continuum of questions. For the intelligent creatures so spawned, I'd give them some base knowledge of the environment into which they are created. As for their gear, I waffle and don't have a good answer for that. As for unintelligent, they probably don't have gear - so that's not a concern. And as for their knowledge, they'd just mope around on instinct. Ya know, as I think about it, there's no reason you couldn't have this for several areas, each with their own ecosystem. Hidden gates or portals, excessively thin layers between planes, magical plagues, cataclysms, or other historic failings could easily be used to describe or explain them. Um, I think that covers my ramblings. If I missed something, note it and I'll try to re-engage ye olde noggin. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Spontaneous Monster Generation
Top