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Spontaneous Monster Generation
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<blockquote data-quote="DMH" data-source="post: 5608817" data-attributes="member: 24945"><p>Kobold Quarterly #4 and D Infinity #1 had articles on spontaneous generation (the latter written by me).</p><p></p><p>I broke it down into 3 forms- natural laws, divine intervention (ie when the gods tinker with the natural laws) and alchemy (ie when mortals tinker with natural laws) and wrote up a few examples for each in Labyrinth Lord stats.</p><p></p><p></p><p></p><p>I apply it setting wide. The only differences are when gods and people start muddying the waters of creation.</p><p></p><p></p><p></p><p>The first goblins took them from those they slew and subsequent generations (produced biologically and generated) have since picked up forging and other skills.</p><p></p><p></p><p></p><p>Sure. Though I am not sure how much the people would want something anywhere near their farms and homes.</p><p></p><p></p><p></p><p>That is a good question. It depends on their origins. I would say yes but only those that are divine in origin.</p><p></p><p></p><p></p><p>Everything from humans to dragons. It depends on how you look at spontaneous generation and biology for undead, elementals and constructs. I don't use undead but constructs and elementals can be spontaneously generated though they are not alive (per se for elementals).</p><p></p><p></p><p></p><p>I don't see how they could be restricted to a single location without divine intervention and I use the idea for several different settings (including nanite created creatures for Gamma World and Mutant Future).</p><p></p><p>One thing you should keep in mind is that historical spontaneous generation didn't have life appear from nothing. I use conservation of mass so if a hundred goblins are generated, I need to convert ~10,000 pounds of something (soil, corpses, bedrock, fungi) to justify their existence.</p><p></p><p>Another thing is population density. The article from KQ mentions how high density (or good biological reproduction) will inhibit spontaneous generation. I took that to heart (though I read it only after I wrote my own). If the population of goblins goes below 150 per square mile for certain locations, then spontaneous generation is then possible.</p></blockquote><p></p>
[QUOTE="DMH, post: 5608817, member: 24945"] Kobold Quarterly #4 and D Infinity #1 had articles on spontaneous generation (the latter written by me). I broke it down into 3 forms- natural laws, divine intervention (ie when the gods tinker with the natural laws) and alchemy (ie when mortals tinker with natural laws) and wrote up a few examples for each in Labyrinth Lord stats. I apply it setting wide. The only differences are when gods and people start muddying the waters of creation. The first goblins took them from those they slew and subsequent generations (produced biologically and generated) have since picked up forging and other skills. Sure. Though I am not sure how much the people would want something anywhere near their farms and homes. That is a good question. It depends on their origins. I would say yes but only those that are divine in origin. Everything from humans to dragons. It depends on how you look at spontaneous generation and biology for undead, elementals and constructs. I don't use undead but constructs and elementals can be spontaneously generated though they are not alive (per se for elementals). I don't see how they could be restricted to a single location without divine intervention and I use the idea for several different settings (including nanite created creatures for Gamma World and Mutant Future). One thing you should keep in mind is that historical spontaneous generation didn't have life appear from nothing. I use conservation of mass so if a hundred goblins are generated, I need to convert ~10,000 pounds of something (soil, corpses, bedrock, fungi) to justify their existence. Another thing is population density. The article from KQ mentions how high density (or good biological reproduction) will inhibit spontaneous generation. I took that to heart (though I read it only after I wrote my own). If the population of goblins goes below 150 per square mile for certain locations, then spontaneous generation is then possible. [/QUOTE]
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