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spontaneous mystic theurge?
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<blockquote data-quote="Khaalis" data-source="post: 1492231" data-attributes="member: 2167"><p>Ok, if you are going to create the Spontaneous Theurge, here are my humble comments.</p><p></p><p>"<em>- Ability to spontaneously cast both 2nd-level divine and 2nd-level arcane spells (translation: entry requirement is level 9).</em></p><p><em>- Skills: Spellcraft 8 ranks, Knowledge (Religion) 8 ranks</em>"</p><p></p><p>These are fine.</p><p></p><p>"<em>- Feat: maybe Skill focus in either Spellcraft or Knowledge (Religion).... any others that would be apporpriate?</em>"</p><p></p><p><strong>Magical Aptitude</strong> might be a good one for flavor if not mechanics. You also have to decide how many of their available feats you want to eat up in requirements. At best, a human is going to have only 4 feats before 9th level (and a 5th at 9th).</p><p></p><p>"<em>- Patron diety's portfolio includes magic (this works out to an alignment restriction as well, given the favored soul's 1-step alignment restriction, but restricts the choice of diety more than the favored soul class)</em>"</p><p></p><p>I dont think this is needed or all that appropriate. There are many deities that would/could support a Theurge but that arent the "gods/goddesses" of magic. I would stick to the one step alignment restriction, though that is only going to fit certain campaign types. Some use classes such as the Mystic (Dragonlance) which are more like PHB Clerics in that they dont have to have a deity.</p><p></p><p></p><p>"<em>- HD: d6</em></p><p><em>-BAB: as cleric (same)</em></p><p><em>-Saves: as wizard (drop by 2 from favored soul; same as battle sorcerer)</em>"</p><p></p><p>These are good.</p><p></p><p>"<em>I'm thinking of restricting all metamagic feats from this character -- i.e., if the character knows any metamagic feats, they've focused too much on manipulating either divine or arcane energy, and are not as open to learning to channel/cast the other type of magic. So, "must not know any metamagic feats" would be an entry requirement, and "can not learn any metamagic feats" would be a class restriction.</em>"</p><p></p><p>I wouldnt go this route. Metamagic is too important a game feature to remove it. What I would do since you are using the <u>Unearthed Arcana</u> is to say that all Metamagic feats known become Spontaneous Metamagic. This is a boon and a curse. Though it removes the higher spell level cost, it severely limits the uses per day - which is a major thing for this class. They are going to already have an abundance of spell slots so slot costs for metamagic wont mean as much, but limited uses per day is the balancing factor.</p><p></p><p>Overall, your idea of the class is not broken in its design. The problem is that concept in-and-of-itself is broken. The Battle Sorcerer is already an arcane cleric with its D8 HD, Cleric BAB, Light Armor with no AF, better weapons, etc. Combining it with a spontaneous cleric and allowing them to both gain spell levels equally is where it starts to break down. However, overall, you end up (roughly off my head - no books) with the following at 18th level (assuming 4th Favored, 4th Battle Sorcerer and leaving 2 levels up to the PC):</p><p></p><p>HD: 8d8 + 10d6 (74hp) + CON</p><p>BAB: +13/+8/+3</p><p>Saves: F8 / R8 / W15</p><p>Divine Caster: 14th Favored Soul (7th level spells)</p><p>Arcane Caster: 14th Battle Sorcerer (7th level spells)</p><p></p><p>Overall the loss of 8th and 9th level spells balances the increased BAB & HD. I think it works.</p><p></p><p>PS: The link in your Sig doesnt work anymore... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Khaalis, post: 1492231, member: 2167"] Ok, if you are going to create the Spontaneous Theurge, here are my humble comments. "[i]- Ability to spontaneously cast both 2nd-level divine and 2nd-level arcane spells (translation: entry requirement is level 9). - Skills: Spellcraft 8 ranks, Knowledge (Religion) 8 ranks[/i]" These are fine. "[i]- Feat: maybe Skill focus in either Spellcraft or Knowledge (Religion).... any others that would be apporpriate?[/i]" [b]Magical Aptitude[/b] might be a good one for flavor if not mechanics. You also have to decide how many of their available feats you want to eat up in requirements. At best, a human is going to have only 4 feats before 9th level (and a 5th at 9th). "[i]- Patron diety's portfolio includes magic (this works out to an alignment restriction as well, given the favored soul's 1-step alignment restriction, but restricts the choice of diety more than the favored soul class)[/i]" I dont think this is needed or all that appropriate. There are many deities that would/could support a Theurge but that arent the "gods/goddesses" of magic. I would stick to the one step alignment restriction, though that is only going to fit certain campaign types. Some use classes such as the Mystic (Dragonlance) which are more like PHB Clerics in that they dont have to have a deity. "[i]- HD: d6 -BAB: as cleric (same) -Saves: as wizard (drop by 2 from favored soul; same as battle sorcerer)[/i]" These are good. "[i]I'm thinking of restricting all metamagic feats from this character -- i.e., if the character knows any metamagic feats, they've focused too much on manipulating either divine or arcane energy, and are not as open to learning to channel/cast the other type of magic. So, "must not know any metamagic feats" would be an entry requirement, and "can not learn any metamagic feats" would be a class restriction.[/i]" I wouldnt go this route. Metamagic is too important a game feature to remove it. What I would do since you are using the [u]Unearthed Arcana[/u] is to say that all Metamagic feats known become Spontaneous Metamagic. This is a boon and a curse. Though it removes the higher spell level cost, it severely limits the uses per day - which is a major thing for this class. They are going to already have an abundance of spell slots so slot costs for metamagic wont mean as much, but limited uses per day is the balancing factor. Overall, your idea of the class is not broken in its design. The problem is that concept in-and-of-itself is broken. The Battle Sorcerer is already an arcane cleric with its D8 HD, Cleric BAB, Light Armor with no AF, better weapons, etc. Combining it with a spontaneous cleric and allowing them to both gain spell levels equally is where it starts to break down. However, overall, you end up (roughly off my head - no books) with the following at 18th level (assuming 4th Favored, 4th Battle Sorcerer and leaving 2 levels up to the PC): HD: 8d8 + 10d6 (74hp) + CON BAB: +13/+8/+3 Saves: F8 / R8 / W15 Divine Caster: 14th Favored Soul (7th level spells) Arcane Caster: 14th Battle Sorcerer (7th level spells) Overall the loss of 8th and 9th level spells balances the increased BAB & HD. I think it works. PS: The link in your Sig doesnt work anymore... :( [/QUOTE]
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