Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spontaneous Spellcrafting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jdrakeh" data-source="post: 2646117" data-attributes="member: 13892"><p>Common sense in Core Elements (an Easy DC is 5, Near Impossible is 30, and Average is 10 - per the SRD). It's really designed for people who posssess a working knowledge of d20. That said, Strange Aeons contains rules for assigning DCs based on whether the character is casting spells from memory or from a written text. The rules for DCs associated with casting from memory can be easily applied to spontaneous spell casting, as well. </p><p></p><p>Alternately, (an excerpt from something that I'm working on for my personal use)...</p><p></p><p>------------------</p><p></p><p><span style="font-size: 18px"><u>Assigning a Difficulty Class</u></span></p><p></p><p> For saving throws or character actions that are not being actively opposed by another character or creature, you’ll need to assign a difficulty class (DC) ranging from 5 (easy) to 30 (near impossible) based on your best judgement. When a character is attempting to perform an action that is being actively opposed by an opponent, the player of the opposing character or creature makes a check and the result of that check serves as the DC.</p><p></p><p><span style="font-size: 18px"><u>Assigning Situational Modifiers</u></span></p><p></p><p> Situational modifiers are simply negative or positive die roll modifiers that you may stipulate a given player add or subtract from the result of a check they have made, based upon environmental factors or other such variables that may have a direct bearing upon an action being attempted. For instance, a you may assign a -8 situational modifier to a character’s attempt to scale a steep cliff face during the middle of a raging ice storm using nothing but their bare hands. Similarly, you may wish to assign a +5 situational modifier to a character attempting to climb the same cliff during the summer, in good weather, with a full compliment of proper equipment. </p><p> Ultimately, the situational modifier is a tool that gives you the ability to further adjust the difficulty of performing a given task in games of Hail & Kill based upon variables specific to the situation at hand. </p><p></p><p>------------------</p><p></p><p>Even here, though, the hard and fast rule about DCs and Situational Modifiers is 'use you best judgement' - much as it is in any game that utilizes sliding difficulties. Trust in your ability to assess a situation and assign an appropriate DC to it.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 2646117, member: 13892"] Common sense in Core Elements (an Easy DC is 5, Near Impossible is 30, and Average is 10 - per the SRD). It's really designed for people who posssess a working knowledge of d20. That said, Strange Aeons contains rules for assigning DCs based on whether the character is casting spells from memory or from a written text. The rules for DCs associated with casting from memory can be easily applied to spontaneous spell casting, as well. Alternately, (an excerpt from something that I'm working on for my personal use)... ------------------ [size=5][u]Assigning a Difficulty Class[/u][/size] For saving throws or character actions that are not being actively opposed by another character or creature, you’ll need to assign a difficulty class (DC) ranging from 5 (easy) to 30 (near impossible) based on your best judgement. When a character is attempting to perform an action that is being actively opposed by an opponent, the player of the opposing character or creature makes a check and the result of that check serves as the DC. [size=5][u]Assigning Situational Modifiers[/u][/size] Situational modifiers are simply negative or positive die roll modifiers that you may stipulate a given player add or subtract from the result of a check they have made, based upon environmental factors or other such variables that may have a direct bearing upon an action being attempted. For instance, a you may assign a -8 situational modifier to a character’s attempt to scale a steep cliff face during the middle of a raging ice storm using nothing but their bare hands. Similarly, you may wish to assign a +5 situational modifier to a character attempting to climb the same cliff during the summer, in good weather, with a full compliment of proper equipment. Ultimately, the situational modifier is a tool that gives you the ability to further adjust the difficulty of performing a given task in games of Hail & Kill based upon variables specific to the situation at hand. ------------------ Even here, though, the hard and fast rule about DCs and Situational Modifiers is 'use you best judgement' - much as it is in any game that utilizes sliding difficulties. Trust in your ability to assess a situation and assign an appropriate DC to it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spontaneous Spellcrafting
Top