I'm looking at making the Wizard a spontaneous caster - IMC all the other spellcaster classes are already spontaneous. However I'd like to keep the Wiz's studious flavour & differentiate them from Sorcerer, mostly for reasons of my campaign world background. Here's what I have:
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Wizards on Ea cast spontaneously. Their maximum spells known = spells/day (with INT bonus), slots recharge as Sorcerers, if they don't study their spellbook an hour a day they start losing access to spells known, beginning with highest level spell & working down, ie for each hour of study missed they lose access to 1 spell. New spells known (up to the maximum) can be gained from other wizards' spellbooks or by research. Spells known can be swapped out the same as Sorcerers, at 6th, 10th etc.
Wizard's Spellbooks
Wizard PCs begin at 1st level with their maximum number of knowable spells (3 0th level spells, and 1 + INT bonus 1st level spells), in their spellbook. They automatically gain knowledge of 1 additional spell per level up to level 20, all of which must still be scribed into the book using special inks and vellum at the normal cost of 100gp/spell level (minimum 100 gp). Additional spells may be researched or copied from other spellbooks.
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What do you think of this, balance-wise? IMC arcane casters can use healing spells & spontaneous casters can use Quickened spells. In terms of balance, I would like the Wizard to be no more powerful than standard core non-spontaneous Wizard, but not weaker than the Sorcerer (which most people see as weaker than Wiz). Do you think this hits the mark? Suggestions to change it, while keeping the spontaneous casting?
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Wizards on Ea cast spontaneously. Their maximum spells known = spells/day (with INT bonus), slots recharge as Sorcerers, if they don't study their spellbook an hour a day they start losing access to spells known, beginning with highest level spell & working down, ie for each hour of study missed they lose access to 1 spell. New spells known (up to the maximum) can be gained from other wizards' spellbooks or by research. Spells known can be swapped out the same as Sorcerers, at 6th, 10th etc.
Wizard's Spellbooks
Wizard PCs begin at 1st level with their maximum number of knowable spells (3 0th level spells, and 1 + INT bonus 1st level spells), in their spellbook. They automatically gain knowledge of 1 additional spell per level up to level 20, all of which must still be scribed into the book using special inks and vellum at the normal cost of 100gp/spell level (minimum 100 gp). Additional spells may be researched or copied from other spellbooks.
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What do you think of this, balance-wise? IMC arcane casters can use healing spells & spontaneous casters can use Quickened spells. In terms of balance, I would like the Wizard to be no more powerful than standard core non-spontaneous Wizard, but not weaker than the Sorcerer (which most people see as weaker than Wiz). Do you think this hits the mark? Suggestions to change it, while keeping the spontaneous casting?