Alisair Longreach
First Post
Lately I have been tinkering with how the Cleric casts spells. I wanted to make a Cleric variant class with spontaneous spellcasting inspired by the Warmage class from Complete Arcane.
The Warmage specializes in casting Evocation combat spells, he is the ultimate KABOOM Sorcerer.
The big game balance problem with making a spontaneous casting Cleric is that the basic cleric spell list in the PHB is huge and having to choose 2 or 4 spells each level with a Divine Sorcerer variant is not really satisfactory.
So I decided to trim the basic cleric list down to max. 15 spells at each spell level that my Cleric is able to cast spontaneously. Some spells have to go.
The first group of spells I cut was the alignment-based spells. These spells are now exclusive Domain spells which means there might be two or more spells at a given spell level in the alignment Domains.
The next group to go was the negative energy spells (all Inflict Wounds, Cause affliction). These spells are available to Clerics who command/rebuke Undead.
Then I cut the Domain spells that are included in the basic cleric spells list except for those in the Healing, Protection, Strength and War Domains.
Then I cut the bothersome or lame spells. Summon Monster I - IX, Symbols, Helping Hand.
When I decided between keeping or cutting spells I had a look at the D20 Modern Acolyte class spell list and the common and uncommon spells a Cleric had avilable in second edition.
Finally I added a few spells from the Spell Compendium. The spells I choose was the Lesser, Greater and Mass version of existing PHB spells and a couple of classic second edition spells.
After finalizing the basic spells list I reworked the PHB Domains adding spells from the Spell Compendium to fill holes. The Domain feats from Complete Champion, in my campaign, also expand the Domain lists with spells from the Spell Compendium, Complete Champion/Mage/Scoundrel, Player's Handbook II and other D&D rules supplements. Certain feats also add a suite of spells that can be prepared in the Domain spell slot.
In my next post I will bring you my new basic cleric spells list.
The Warmage specializes in casting Evocation combat spells, he is the ultimate KABOOM Sorcerer.
The big game balance problem with making a spontaneous casting Cleric is that the basic cleric spell list in the PHB is huge and having to choose 2 or 4 spells each level with a Divine Sorcerer variant is not really satisfactory.
So I decided to trim the basic cleric list down to max. 15 spells at each spell level that my Cleric is able to cast spontaneously. Some spells have to go.
The first group of spells I cut was the alignment-based spells. These spells are now exclusive Domain spells which means there might be two or more spells at a given spell level in the alignment Domains.
The next group to go was the negative energy spells (all Inflict Wounds, Cause affliction). These spells are available to Clerics who command/rebuke Undead.
Then I cut the Domain spells that are included in the basic cleric spells list except for those in the Healing, Protection, Strength and War Domains.
Then I cut the bothersome or lame spells. Summon Monster I - IX, Symbols, Helping Hand.
When I decided between keeping or cutting spells I had a look at the D20 Modern Acolyte class spell list and the common and uncommon spells a Cleric had avilable in second edition.
Finally I added a few spells from the Spell Compendium. The spells I choose was the Lesser, Greater and Mass version of existing PHB spells and a couple of classic second edition spells.
After finalizing the basic spells list I reworked the PHB Domains adding spells from the Spell Compendium to fill holes. The Domain feats from Complete Champion, in my campaign, also expand the Domain lists with spells from the Spell Compendium, Complete Champion/Mage/Scoundrel, Player's Handbook II and other D&D rules supplements. Certain feats also add a suite of spells that can be prepared in the Domain spell slot.
In my next post I will bring you my new basic cleric spells list.
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