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Spontaneously Casting Cleric
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<blockquote data-quote="Alisair Longreach" data-source="post: 3547296" data-attributes="member: 50851"><p>Thanks for that link GreatLemur. One the reasons I created my Cleric variant was to make the class more versatile but also simpler to play without changing the mechanics of the class.</p><p></p><p>Playing the Cleric can be a daunting experience for inexperienced players. First they look at the Cleric class table and it doesn't look so bad. A handful of class skills, Turn Undead, Spontaneous Casting, choose a Deity, choose two Domains. Then they get a look at the Cleric Spells list and their eyes start to glaze over. 20 to 30 spells at each spell level, 22 Domains. Then the Spell Compendium hits the table and the panic sets in.</p><p></p><p>Spell preparation can be a drag, so many choices, so many decisions, so much time wasted.</p><p></p><p>The experienced players usually just prepare the tried and true Cleric spells and ignore everything else. The Domains are usually chosen because of the granted power and the Domain spells are usually ignored because most of them appears on the Cleric Spells list anyway.</p><p></p><p></p><p>My cleric variant is more fun to play I think because there is less preparation time involved and the useful Cleric spells are always ready to be cast and the Domain spell selection are more interesting because there are a couple more to choose from with no duplicates from the basic cleric spells list.</p><p></p><p>I have also houseruled that some specific feats also grants the Cleric access to suite of spells that may prepared in the Domain spell slot. True Believer from Complete Divine grants access to Deity/spiritually themed spells from the Spell Compendium, Complete Champion and Player's Handbook II. Arctic Priest to cold/winter themed spells from Frostburn and the Spell Compendium. Priest of the Waste to Sandstorm spells. Thrall to Demon to demonic themed spells from Fiendish Codex I and the Spell Compendium. Likewise with the Devil-Touched feat in Fiendish Codex II. Finally there are the Domain feats in Complete Champion which also grants access to appropriate spells from the Spell Compendium, Complete Champion and Player's Handbook II.</p></blockquote><p></p>
[QUOTE="Alisair Longreach, post: 3547296, member: 50851"] Thanks for that link GreatLemur. One the reasons I created my Cleric variant was to make the class more versatile but also simpler to play without changing the mechanics of the class. Playing the Cleric can be a daunting experience for inexperienced players. First they look at the Cleric class table and it doesn't look so bad. A handful of class skills, Turn Undead, Spontaneous Casting, choose a Deity, choose two Domains. Then they get a look at the Cleric Spells list and their eyes start to glaze over. 20 to 30 spells at each spell level, 22 Domains. Then the Spell Compendium hits the table and the panic sets in. Spell preparation can be a drag, so many choices, so many decisions, so much time wasted. The experienced players usually just prepare the tried and true Cleric spells and ignore everything else. The Domains are usually chosen because of the granted power and the Domain spells are usually ignored because most of them appears on the Cleric Spells list anyway. My cleric variant is more fun to play I think because there is less preparation time involved and the useful Cleric spells are always ready to be cast and the Domain spell selection are more interesting because there are a couple more to choose from with no duplicates from the basic cleric spells list. I have also houseruled that some specific feats also grants the Cleric access to suite of spells that may prepared in the Domain spell slot. True Believer from Complete Divine grants access to Deity/spiritually themed spells from the Spell Compendium, Complete Champion and Player's Handbook II. Arctic Priest to cold/winter themed spells from Frostburn and the Spell Compendium. Priest of the Waste to Sandstorm spells. Thrall to Demon to demonic themed spells from Fiendish Codex I and the Spell Compendium. Likewise with the Devil-Touched feat in Fiendish Codex II. Finally there are the Domain feats in Complete Champion which also grants access to appropriate spells from the Spell Compendium, Complete Champion and Player's Handbook II. [/QUOTE]
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