Question: How do you think the Spot/Listen detection rules are meant to be played?
For example, let's say your PCs are moving through a forest. For whatever reason, one of your players gets spooked and thinks that there's something "out there". The player says, "I'm aware (his character is aware) at all times as we walk along the trail. I make a conscious effort to look in all directions, and I try to focus on what I can hear in the distance."
Now, you, as GM, may or may not have an encounter planned. Let's say that you do. You've got a pack of three bandits watching from atop a large, overgrown rock. The trail heads to a stream, and when the PCs start wading across the stream, the bandits will jump from the rock, rush to the stream, and attempt to ambush the PCs while they're in the middle of the water.
My question is, under the rules, how is this situation diced?
How many checks are made? One for the entire encounter? One roll for Listen and one for Spot? More than one roll for each, but when and why?
For example, let's say your PCs are moving through a forest. For whatever reason, one of your players gets spooked and thinks that there's something "out there". The player says, "I'm aware (his character is aware) at all times as we walk along the trail. I make a conscious effort to look in all directions, and I try to focus on what I can hear in the distance."
Now, you, as GM, may or may not have an encounter planned. Let's say that you do. You've got a pack of three bandits watching from atop a large, overgrown rock. The trail heads to a stream, and when the PCs start wading across the stream, the bandits will jump from the rock, rush to the stream, and attempt to ambush the PCs while they're in the middle of the water.
My question is, under the rules, how is this situation diced?
How many checks are made? One for the entire encounter? One roll for Listen and one for Spot? More than one roll for each, but when and why?