Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
SPOOKED! A 3.5 Detection Question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6061521"><p>For specifically stating that his character is "aware", I would give him a +2 to perception-related checks he makes. However, a person who is "on edge" about being ambushed can also be betrayed by it. Small noises become big deals, their pack horse stepping on a stick, the flutter of bird wings, the rustle of the wind in the leaves. Paranoia will burn you out. Lets say while "traveling" everyone gets a turn to do something. A player may choose to do nothing, but every time you come to Paranoid-guy's turn, he must make a check. Sometimes spot, sometimes listen. Even the silence should bother him.</p><p></p><p>Give him lines like "You hear a rustle in the trees, but when you look up it's only a squirrel." "A loud crunch rings out behind you! But it's only the horse stepping on a stick." "A shadow moves in the distance, what do you do? *he charges in to attack* You find nothing, it must have been a trick of the light." *he rolls a 15+10 for 25* "You hear nothing at all, even the sounds of your own footsteps seem muffled."</p><p></p><p>Lull your player into a false sense of security, or heighten his paranoia. Depending on how well the bandits have hidden themselves, even good checks, even nat 20's may not discover them until it's too late, and it's ALWAYS DM discretion to determine what clues, if any, the player finds, of if the player can detect the bandits at all, who presumably are skilled in stealth and hiding so it should be difficult to detect them.</p><p></p><p>I would say at the end, your "aware" character would get to act in the surprise round of the ambush. But unless he's very specific with what he's checking for, and you ALWAYS want players to be specific, and says something like "I look behind the incredibly large boulder up ahead before crossing the stream." He's not going to find anything.</p><p></p><p></p><p>**as a DM and player I dislike player statements like "I am aware while traveling!" Okay, great...but unless you are actually looking for something in particular, you're more likely to get paranoid over nothing than find anything at all. Players should determine <em>what</em> they're rolling for first, and be explicit about that. Even "I look for bandits in the woods!" is too general, to which I would say "The woods are very big, they are on your left, your right, before you and behind you, and above you. Which part of the woods are you looking in?"</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6061521"] For specifically stating that his character is "aware", I would give him a +2 to perception-related checks he makes. However, a person who is "on edge" about being ambushed can also be betrayed by it. Small noises become big deals, their pack horse stepping on a stick, the flutter of bird wings, the rustle of the wind in the leaves. Paranoia will burn you out. Lets say while "traveling" everyone gets a turn to do something. A player may choose to do nothing, but every time you come to Paranoid-guy's turn, he must make a check. Sometimes spot, sometimes listen. Even the silence should bother him. Give him lines like "You hear a rustle in the trees, but when you look up it's only a squirrel." "A loud crunch rings out behind you! But it's only the horse stepping on a stick." "A shadow moves in the distance, what do you do? *he charges in to attack* You find nothing, it must have been a trick of the light." *he rolls a 15+10 for 25* "You hear nothing at all, even the sounds of your own footsteps seem muffled." Lull your player into a false sense of security, or heighten his paranoia. Depending on how well the bandits have hidden themselves, even good checks, even nat 20's may not discover them until it's too late, and it's ALWAYS DM discretion to determine what clues, if any, the player finds, of if the player can detect the bandits at all, who presumably are skilled in stealth and hiding so it should be difficult to detect them. I would say at the end, your "aware" character would get to act in the surprise round of the ambush. But unless he's very specific with what he's checking for, and you ALWAYS want players to be specific, and says something like "I look behind the incredibly large boulder up ahead before crossing the stream." He's not going to find anything. **as a DM and player I dislike player statements like "I am aware while traveling!" Okay, great...but unless you are actually looking for something in particular, you're more likely to get paranoid over nothing than find anything at all. Players should determine [I]what[/I] they're rolling for first, and be explicit about that. Even "I look for bandits in the woods!" is too general, to which I would say "The woods are very big, they are on your left, your right, before you and behind you, and above you. Which part of the woods are you looking in?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
SPOOKED! A 3.5 Detection Question
Top