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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
SPOOKED! A 3.5 Detection Question
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<blockquote data-quote="LostSoul" data-source="post: 6061537" data-attributes="member: 386"><p>This is my take:</p><p></p><p>Each bandit has to make a Hide check if they might be seen. The PCs each make Spot checks when they "have a chance to spot [the bandits] in a reactive manner". That's the only Spot check that they make. Especially wary PCs can make Spot checks every round as they try "to spot something [they] failed to see previously", but since it's a Move action they'll be forced to move at half-speed.</p><p></p><p>I'd make the rolls (as DM, I'd roll everything) as soon as the PCs have a chance to see the bandits - line of sight - even if the range penalty to Spot (-1 per 10') makes success impossible. At that point I know how close the PCs need to be in order to spot the hiding bandits. (e.g. The bandit with the lowest Hide check is 19. The PC with the highest Spot check is 29. The PC will be able to spot the bandit from a range of 100'.) The PC who is making Spot checks every round messes this up, but whatever. (If he Takes 10 that'd make life much easier.)</p><p></p><p>As the bandits start to move, if they want to remain hidden they'll need to make Hide checks as part of their movement each round. (They'll need to move at half-speed in order to avoid severe penalties to Hide.) These checks would be opposed by the original Spot checks the PCs made, except for that guy who's moving half-speed and making Spot checks each round. If the bandits aren't trying to remain hidden then the PCs will see them, of course.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6061537, member: 386"] This is my take: Each bandit has to make a Hide check if they might be seen. The PCs each make Spot checks when they "have a chance to spot [the bandits] in a reactive manner". That's the only Spot check that they make. Especially wary PCs can make Spot checks every round as they try "to spot something [they] failed to see previously", but since it's a Move action they'll be forced to move at half-speed. I'd make the rolls (as DM, I'd roll everything) as soon as the PCs have a chance to see the bandits - line of sight - even if the range penalty to Spot (-1 per 10') makes success impossible. At that point I know how close the PCs need to be in order to spot the hiding bandits. (e.g. The bandit with the lowest Hide check is 19. The PC with the highest Spot check is 29. The PC will be able to spot the bandit from a range of 100'.) The PC who is making Spot checks every round messes this up, but whatever. (If he Takes 10 that'd make life much easier.) As the bandits start to move, if they want to remain hidden they'll need to make Hide checks as part of their movement each round. (They'll need to move at half-speed in order to avoid severe penalties to Hide.) These checks would be opposed by the original Spot checks the PCs made, except for that guy who's moving half-speed and making Spot checks each round. If the bandits aren't trying to remain hidden then the PCs will see them, of course. [/QUOTE]
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SPOOKED! A 3.5 Detection Question
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