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<blockquote data-quote="Joël of the FoS" data-source="post: 3450478" data-attributes="member: 17665"><p>Cool thread. I love to spook my players with eerie tracks. I have like 300’s of those, classified by mood (sad music, exploration music, heroic, action and pursuits; mystery; stress; supernatural and sounds – like wolves and things like that and miscellaneous - gypsy music, tavern music, circus music, religious temple (whether good or evil), etc.).</p><p></p><p>Before a game, I review my game plan and choose music for each part of the adventure. Sometimes players do not notice the efforts but it works, it works 200%.</p><p></p><p></p><p></p><p></p><p></p><p>I love these two records by Diamanda Gallas. For me she sounds like how I figure a marilith would sing! Cold, evil and ghastly!</p><p></p><p>But she is nowhere close to Celine Dion indeed...</p><p></p><p></p><p></p><p>Well, I’m glad to read this, and will give it a try. As another poster in this thread, I always found Midnight Syndicate to be too cheesey. For a similar reason, I do not use LotR: way too known by the players, it will distract them instead ("hey, cool. Was it when Boromir did ...?")</p><p></p><p>For your soundtrack list, you can add those : The Village, A simple plan, From Hell, Brotherhod of the Wolf, Ravenous, Sixth sense, Blair Witch 2, Requiem for a dream, Dracula of course, and Sleepy Hollow. The already mentioned scary piano track from Eyes Wide Shut is really a must. </p><p></p><p>The Jaws Theme. Really. When your players are about to go in the water, just play the first notes (dah-doom), then push pause button. Wait till the conversation has restarted to let the second dah-doom play... Very effective, let me tell you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And A Silhouette of Doom from Kill Bill. Shower scene soundtrack from Psycho (it is in fact two tracks in one, after the screech screech, you have another different doom part when the cello embarks), Silence of the Lambs (track 12 - cellar), Space Odyssey (Overture), Titanic (Nearer my God to Thee), etc. There are so many.</p><p></p><p>The trick is to listen to get your hands on as many soundtracks (with potential, forget Grease <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) as you can, listen to the tracks, eliminate the inappropriate, and sort them into moods. I have them as mp3 in my laptop, sorted by themed directory. That will make your music efforts more efficient, but mostly it will speed your game, because you can’t slow a game to get the right track. Evil DM sin!</p><p></p><p>And some tracks have different moods. Play with it! I once used a 8 min track that started slow to coincide the ghastly turn the track was taking with a similarlt ghastly revelation in the game. It freaked the players who wanted their PCs to run away! <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Important advice ill learned: never play the same track over and over. It quickly annoys everybody, you included. What I now do for a scene (ex.: exploration in the woods) is that I choose 3-5 tracks that I play in loop, it's better for the game IMHO (and one or two of these tracks can be simply bird sounds in this case).</p><p></p><p>For « regular » artists, those are medieval, very cool, but often cheery. But in a IPod, you can select only those songs you want: Dead Can Dance, Espers, Chieftains, Caspar Brotzman (guitar from doom), Raison d'être - In Sadness, silence and solitude; Black Aria indeed; Pain Killer - Execution ground (danger in the fog? that's the most creepy and eerie thing you need); and Diamanda Gallas again – the Plague Mass CDs (need a demoness priestess?, There she is).</p><p></p><p>Now, on evil mass, I’d suggest those four: </p><p>Eyes Wide Shut - Orgy Theme</p><p>Interview With The Vampire – Theme (but sang by a woman, sad mood)</p><p>The omen - ave satani, as Mouseferatu said, and this track: The Dog's Attack</p><p></p><p>Have fun!</p><p></p><p>Joël</p></blockquote><p></p>
[QUOTE="Joël of the FoS, post: 3450478, member: 17665"] Cool thread. I love to spook my players with eerie tracks. I have like 300’s of those, classified by mood (sad music, exploration music, heroic, action and pursuits; mystery; stress; supernatural and sounds – like wolves and things like that and miscellaneous - gypsy music, tavern music, circus music, religious temple (whether good or evil), etc.). Before a game, I review my game plan and choose music for each part of the adventure. Sometimes players do not notice the efforts but it works, it works 200%. I love these two records by Diamanda Gallas. For me she sounds like how I figure a marilith would sing! Cold, evil and ghastly! But she is nowhere close to Celine Dion indeed... Well, I’m glad to read this, and will give it a try. As another poster in this thread, I always found Midnight Syndicate to be too cheesey. For a similar reason, I do not use LotR: way too known by the players, it will distract them instead ("hey, cool. Was it when Boromir did ...?") For your soundtrack list, you can add those : The Village, A simple plan, From Hell, Brotherhod of the Wolf, Ravenous, Sixth sense, Blair Witch 2, Requiem for a dream, Dracula of course, and Sleepy Hollow. The already mentioned scary piano track from Eyes Wide Shut is really a must. The Jaws Theme. Really. When your players are about to go in the water, just play the first notes (dah-doom), then push pause button. Wait till the conversation has restarted to let the second dah-doom play... Very effective, let me tell you :) And A Silhouette of Doom from Kill Bill. Shower scene soundtrack from Psycho (it is in fact two tracks in one, after the screech screech, you have another different doom part when the cello embarks), Silence of the Lambs (track 12 - cellar), Space Odyssey (Overture), Titanic (Nearer my God to Thee), etc. There are so many. The trick is to listen to get your hands on as many soundtracks (with potential, forget Grease :)) as you can, listen to the tracks, eliminate the inappropriate, and sort them into moods. I have them as mp3 in my laptop, sorted by themed directory. That will make your music efforts more efficient, but mostly it will speed your game, because you can’t slow a game to get the right track. Evil DM sin! And some tracks have different moods. Play with it! I once used a 8 min track that started slow to coincide the ghastly turn the track was taking with a similarlt ghastly revelation in the game. It freaked the players who wanted their PCs to run away! :] Important advice ill learned: never play the same track over and over. It quickly annoys everybody, you included. What I now do for a scene (ex.: exploration in the woods) is that I choose 3-5 tracks that I play in loop, it's better for the game IMHO (and one or two of these tracks can be simply bird sounds in this case). For « regular » artists, those are medieval, very cool, but often cheery. But in a IPod, you can select only those songs you want: Dead Can Dance, Espers, Chieftains, Caspar Brotzman (guitar from doom), Raison d'être - In Sadness, silence and solitude; Black Aria indeed; Pain Killer - Execution ground (danger in the fog? that's the most creepy and eerie thing you need); and Diamanda Gallas again – the Plague Mass CDs (need a demoness priestess?, There she is). Now, on evil mass, I’d suggest those four: Eyes Wide Shut - Orgy Theme Interview With The Vampire – Theme (but sang by a woman, sad mood) The omen - ave satani, as Mouseferatu said, and this track: The Dog's Attack Have fun! Joël [/QUOTE]
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