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Spoon feed or let them fend for themselves?
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<blockquote data-quote="ThoughtBubble" data-source="post: 1315552" data-attributes="member: 9723"><p>While I can understand the sentiment, from your presentation, I'm far from impressed. If they're not getting it, talk to them, get new players, or try something new. Do your characters care about magic items? If they don't, then a sword is no big deal. They also might not want to go after one if the last dungeon they went in nearly killed them. I'm sure you don't mean it the way it came out, but from the description, I'm questioning your DM skillz as much as your player's potential. And, by the way, I would have just tried to walk around the wasps, and probablly wouldn't have cared about the sword.</p><p></p><p>Anyway, to the original topic. The answer is that, of course, it depends on your players, how long they've been playing, and how you like to play. As to how to deal with the lack of direction, I'd send each an e-mail early before the game. It'd reiterate what the note says, and give each person an option. Say, they could intercept it over at these mountians. Or they could let the elves know about it. Each would also have one or two 'next logical steps' with it. I'd ask each person to bring up their point in the next session. This way they're still making the choice, but they're getting some guidance too. Keeping it outside of the game also helps in that regard.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1315552, member: 9723"] While I can understand the sentiment, from your presentation, I'm far from impressed. If they're not getting it, talk to them, get new players, or try something new. Do your characters care about magic items? If they don't, then a sword is no big deal. They also might not want to go after one if the last dungeon they went in nearly killed them. I'm sure you don't mean it the way it came out, but from the description, I'm questioning your DM skillz as much as your player's potential. And, by the way, I would have just tried to walk around the wasps, and probablly wouldn't have cared about the sword. Anyway, to the original topic. The answer is that, of course, it depends on your players, how long they've been playing, and how you like to play. As to how to deal with the lack of direction, I'd send each an e-mail early before the game. It'd reiterate what the note says, and give each person an option. Say, they could intercept it over at these mountians. Or they could let the elves know about it. Each would also have one or two 'next logical steps' with it. I'd ask each person to bring up their point in the next session. This way they're still making the choice, but they're getting some guidance too. Keeping it outside of the game also helps in that regard. [/QUOTE]
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