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Spoon feed or let them fend for themselves?
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<blockquote data-quote="Belen" data-source="post: 1316575" data-attributes="member: 1405"><p>Ugh, my players have fallen into this trap. They just look at me and expect me to drive the game and give them all the info they need to get from point A to point B.</p><p></p><p>The most of get from them is "I roll gather info." They never go places to talk to people or even tell me who they want to get info from.</p><p></p><p><sigh> Luckily, my campaign ended last Saturday and we are starting a whole new ball game. I have made sure to inform them that I will not have another campaign like it.</p><p></p><p>We'll see what happens....</p><p></p><p>In response to your question: Do NOT give them anything. Make them work for it. Make them figure out who to talk too ect. Only gives hints for knowledge checks and stuff like gather info. For instance, a gather info check gives them a hint at who MAY know something.</p></blockquote><p></p>
[QUOTE="Belen, post: 1316575, member: 1405"] Ugh, my players have fallen into this trap. They just look at me and expect me to drive the game and give them all the info they need to get from point A to point B. The most of get from them is "I roll gather info." They never go places to talk to people or even tell me who they want to get info from. <sigh> Luckily, my campaign ended last Saturday and we are starting a whole new ball game. I have made sure to inform them that I will not have another campaign like it. We'll see what happens.... In response to your question: Do NOT give them anything. Make them work for it. Make them figure out who to talk too ect. Only gives hints for knowledge checks and stuff like gather info. For instance, a gather info check gives them a hint at who MAY know something. [/QUOTE]
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Spoon feed or let them fend for themselves?
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