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Spoon feed or let them fend for themselves?
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<blockquote data-quote="Enkhidu" data-source="post: 1316641" data-attributes="member: 351"><p>First, I'm going to give you some DM homework. Go to the local video store and rent <em>Red Dawn</em>. Once you've watched it, you'll know why - it will be an invaluable resource of hooks for you.</p><p></p><p>Second, Kahuna has the right idea - character knowledge is greater than player knowledge in this instance. If this is the hometown of the PCs, they will be as intimately aware of routes as you are of your hometown's streets. They will know (and more importantly be known by) the local townsfolk. Use these to your advantage:</p><p></p><p>If the PC's know that a messenger left 2 days ago from the invaders encampment to go back east, the players (especially and wilderness oriented ones) will know likely trails to ambush them on, and the PCs could concievably make better time. They will better know about the natural hazards - "Let's jump 'em here, right where the mudslide happened last summer. If we get them up against the drop off, they'll have no where to run."</p><p></p><p>Don't be afraid to let the PCs become Robin Hood like heroes - have a lone farmer seek them out in the wild to let them know that "strange things are afoot" in what's left of town, and that the Boss is expecting something big a fotnight from now. Give them crumbs until they figure out what they want to do.</p></blockquote><p></p>
[QUOTE="Enkhidu, post: 1316641, member: 351"] First, I'm going to give you some DM homework. Go to the local video store and rent [I]Red Dawn[/i]. Once you've watched it, you'll know why - it will be an invaluable resource of hooks for you. Second, Kahuna has the right idea - character knowledge is greater than player knowledge in this instance. If this is the hometown of the PCs, they will be as intimately aware of routes as you are of your hometown's streets. They will know (and more importantly be known by) the local townsfolk. Use these to your advantage: If the PC's know that a messenger left 2 days ago from the invaders encampment to go back east, the players (especially and wilderness oriented ones) will know likely trails to ambush them on, and the PCs could concievably make better time. They will better know about the natural hazards - "Let's jump 'em here, right where the mudslide happened last summer. If we get them up against the drop off, they'll have no where to run." Don't be afraid to let the PCs become Robin Hood like heroes - have a lone farmer seek them out in the wild to let them know that "strange things are afoot" in what's left of town, and that the Boss is expecting something big a fotnight from now. Give them crumbs until they figure out what they want to do. [/QUOTE]
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