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<blockquote data-quote="Gothmog" data-source="post: 4387684" data-attributes="member: 317"><p>Well, here is how I broke down the knowledge skills:</p><p></p><p>Arcana- used to ID spell effects, magic item ID, detect magic</p><p>Dungeoneering- used like Nature indoors, tracking underground, ID subterranean plants and animals, knowing about geology, underground foraging, etc</p><p>Nature- used for tracking, ID plants and animals, herbalism, foraging</p><p>Religion- used to know about your religion (+3 bonus) or other religions and their teachings, theology, symbolism, prophecies, etc</p><p></p><p>and the new ones:</p><p></p><p>Elemental Lore- recall info about elemenal creatures, including demons, and how the elemental planes react, elemental lore</p><p>Faerie Lore- used to recall fey legends, Feywild lore, events, creatures, and misc lore</p><p>Forbidden Lore- used to recall info about the Far Realm and its denizens (abberations)</p><p>Spirit Lore- used to recall info about the Shadowfell, spirit creatures who dwell there, etc</p><p>Supernal Lore- gives info about devils, angels, the gods, Astral Sea, etc</p><p>Undead Lore- used to ID undead, know common legends about the undead, and signs of undead activity</p><p></p><p></p><p></p><p>The classes that get these as class skills are:</p><p></p><p>Cleric: Arcana, Religion, Spirit Lore, Supernal Lore, Undead Lore</p><p>Fighter: None </p><p>Paladin: Religion, Supernal Lore</p><p>Ranger: Dungeoneering, Nature</p><p>Rogue: Dungeoneering</p><p>Warlock: Arcana, Religion and Faerie Lore, Forbidden Lore, or Supernal Lore- depending on type of pact</p><p>Warlord: None</p><p>Wizard: Arcana, Elemental Lore, Faerie Lore, Religion, Forbiddern Lore, Spirit Lore, Supernal Lore, Undead Lore</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4387684, member: 317"] Well, here is how I broke down the knowledge skills: Arcana- used to ID spell effects, magic item ID, detect magic Dungeoneering- used like Nature indoors, tracking underground, ID subterranean plants and animals, knowing about geology, underground foraging, etc Nature- used for tracking, ID plants and animals, herbalism, foraging Religion- used to know about your religion (+3 bonus) or other religions and their teachings, theology, symbolism, prophecies, etc and the new ones: Elemental Lore- recall info about elemenal creatures, including demons, and how the elemental planes react, elemental lore Faerie Lore- used to recall fey legends, Feywild lore, events, creatures, and misc lore Forbidden Lore- used to recall info about the Far Realm and its denizens (abberations) Spirit Lore- used to recall info about the Shadowfell, spirit creatures who dwell there, etc Supernal Lore- gives info about devils, angels, the gods, Astral Sea, etc Undead Lore- used to ID undead, know common legends about the undead, and signs of undead activity The classes that get these as class skills are: Cleric: Arcana, Religion, Spirit Lore, Supernal Lore, Undead Lore Fighter: None Paladin: Religion, Supernal Lore Ranger: Dungeoneering, Nature Rogue: Dungeoneering Warlock: Arcana, Religion and Faerie Lore, Forbidden Lore, or Supernal Lore- depending on type of pact Warlord: None Wizard: Arcana, Elemental Lore, Faerie Lore, Religion, Forbiddern Lore, Spirit Lore, Supernal Lore, Undead Lore [/QUOTE]
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