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Spooney review 4e
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<blockquote data-quote="ExploderWizard" data-source="post: 4388164" data-attributes="member: 66434"><p>I think the review had a very human touch but yes, it was kind of a ramble that went all over the place.</p><p> </p><p>The classes being the same thing has some degree of truth to it. Every class has basic bzzzt zap power, plus other bzzzt zap plus effect powers, making them seem the same in that regard. Classes in AD&D have a much different feel from each other. In original AD&D though, members of the same class would be identical with no way to customize at all apart from the generated ability scores. </p><p> </p><p>Its the super emphasis on balance that leads to this "sameness" feel. To some this is a welcomed blessing and to others (such as myself) its an effect that comes with too high a price in gamist feel.</p><p> </p><p>The comments toward the end regarding a sterile and safe feel hold a bit of truth for myself as well. I do disagree with his "its hard to die" comment though. My own experience with 4E is proof of that. The sterile and safe feelings I get from the rules have little to do with the danger levels of encounters at all. The feeling comes from a birds eye view of the whole system from power,creature, magic item, and encounter designs. Everything is so tightly knit together for balanced play and to avoid "game breaking" events that it feels too artificial. Some groups may enjoy the tight controlled rules but it seems too limiting and restrictive for our group.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4388164, member: 66434"] I think the review had a very human touch but yes, it was kind of a ramble that went all over the place. The classes being the same thing has some degree of truth to it. Every class has basic bzzzt zap power, plus other bzzzt zap plus effect powers, making them seem the same in that regard. Classes in AD&D have a much different feel from each other. In original AD&D though, members of the same class would be identical with no way to customize at all apart from the generated ability scores. Its the super emphasis on balance that leads to this "sameness" feel. To some this is a welcomed blessing and to others (such as myself) its an effect that comes with too high a price in gamist feel. The comments toward the end regarding a sterile and safe feel hold a bit of truth for myself as well. I do disagree with his "its hard to die" comment though. My own experience with 4E is proof of that. The sterile and safe feelings I get from the rules have little to do with the danger levels of encounters at all. The feeling comes from a birds eye view of the whole system from power,creature, magic item, and encounter designs. Everything is so tightly knit together for balanced play and to avoid "game breaking" events that it feels too artificial. Some groups may enjoy the tight controlled rules but it seems too limiting and restrictive for our group. [/QUOTE]
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