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Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
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<blockquote data-quote="Kobold Avenger" data-source="post: 7731966" data-attributes="member: 779"><p>So the Circle of Spores Druid I like the best out of that bunch, I feel it's a good thing that they're pondering Druid subclasses that can substitute a wildshape use for something else. But for the main spore feature, I feel it's not clear what kind of reaction they can damage with spores. Was it an "action that takes your reaction for the round, because we didn't want to use bonus actions" or would it be when you take damage.</p><p></p><p>Don't like the Brute steps too much on the Champion Fighter (which I don't like either) and the Barbarian. I could see this subclass being presented again as a Barbarian subclass much in the way the Scout got moved to Rogue.</p><p></p><p>The School of Invention, doesn't have that much of an inventor feel to me. Sure it gets an Armour Proficiency, but it's Armour is worse than Mage Armour, it should be 13+dex mod, and possibly improve at later levels. Or even better make it Medium Armour (which often gets overlooked) instead of Light Armour. The Reckless Casting bit seems too much like an attempt to do another Wild Mage. I recognize the Alchemical Casting comes from the Loremaster attempt, it's been toned down at least, but nothing about it feels to me like it's something you use power armour for.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 7731966, member: 779"] So the Circle of Spores Druid I like the best out of that bunch, I feel it's a good thing that they're pondering Druid subclasses that can substitute a wildshape use for something else. But for the main spore feature, I feel it's not clear what kind of reaction they can damage with spores. Was it an "action that takes your reaction for the round, because we didn't want to use bonus actions" or would it be when you take damage. Don't like the Brute steps too much on the Champion Fighter (which I don't like either) and the Barbarian. I could see this subclass being presented again as a Barbarian subclass much in the way the Scout got moved to Rogue. The School of Invention, doesn't have that much of an inventor feel to me. Sure it gets an Armour Proficiency, but it's Armour is worse than Mage Armour, it should be 13+dex mod, and possibly improve at later levels. Or even better make it Medium Armour (which often gets overlooked) instead of Light Armour. The Reckless Casting bit seems too much like an attempt to do another Wild Mage. I recognize the Alchemical Casting comes from the Loremaster attempt, it's been toned down at least, but nothing about it feels to me like it's something you use power armour for. [/QUOTE]
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Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
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