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Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
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<blockquote data-quote="Charlaquin" data-source="post: 7732009" data-attributes="member: 6779196"><p>I agree with Chaosmancer pretty strongly. I adore the concept of the spore Druid, but I think it’s a little underpowered until 10 - poison damage is thematic, but not super reliable. I really like the spore damage as a reaction, though I kind of wish it could be used off-turn. The 10th level feature is awesome, but seems like it comes really late for such a key part of the subclass’s synergy. The zombies are really cool in concept, but zombies already suck, giving them 1hp and limiting their actions to attacking seems overly cautious. Using Wildshape uses to do something other than wildshape is a great use of design space, and I’d love to see it used for more things. Overall a really strong concept in need of another couple of passes to fine-tune.</p><p></p><p>Brute, while poorly named, is clearly just supposed to be a fixed Champion. Seems like a bit of an overcorrection to me though, that’s some seriously high DPR potential. Could stand to be toned down just a tad. Otherwise, not much to see here. Just another super generic Fighter.</p><p></p><p>I just don’t even know with the Invention Wizard. It’s just a total miss for me on every level. In general, Wizard subclasses don’t excite me because they already have so many. Then the flavor seems like something that wants to be an Artificer but they don’t have one yet. The mechanics are all over the place... Just not for me all around.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7732009, member: 6779196"] I agree with Chaosmancer pretty strongly. I adore the concept of the spore Druid, but I think it’s a little underpowered until 10 - poison damage is thematic, but not super reliable. I really like the spore damage as a reaction, though I kind of wish it could be used off-turn. The 10th level feature is awesome, but seems like it comes really late for such a key part of the subclass’s synergy. The zombies are really cool in concept, but zombies already suck, giving them 1hp and limiting their actions to attacking seems overly cautious. Using Wildshape uses to do something other than wildshape is a great use of design space, and I’d love to see it used for more things. Overall a really strong concept in need of another couple of passes to fine-tune. Brute, while poorly named, is clearly just supposed to be a fixed Champion. Seems like a bit of an overcorrection to me though, that’s some seriously high DPR potential. Could stand to be toned down just a tad. Otherwise, not much to see here. Just another super generic Fighter. I just don’t even know with the Invention Wizard. It’s just a total miss for me on every level. In general, Wizard subclasses don’t excite me because they already have so many. Then the flavor seems like something that wants to be an Artificer but they don’t have one yet. The mechanics are all over the place... Just not for me all around. [/QUOTE]
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Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
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