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Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
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<blockquote data-quote="MoonSong" data-source="post: 7732186" data-attributes="member: 6689464"><p>Let me explain my thinking</p><p></p><p></p><p>This one is self-evident and you agree so no biggie.</p><p></p><p></p><p>This is actually for flavor reasons and to distinguish wizards from sorcerers. In this way the wizard doesn't discover a trick that randomly applies to every spell, more like he discovers a way to tweak a particular spell/set of spells.</p><p></p><p></p><p>The wizard is already the most versatile caster, giving it metamagic should be a taste of it without allowing him to upstage the sorcerer while using it. Being allowed to use metamagic on wizard exclusives let's the wizard save resources in a multiplicative way: Extended tenser's floating disk? Extended Rope trick? extended Leomund's tiny hut? </p><p></p><p></p><p>Metamagic is the sorcerer core thing, no wizard should be able to use it as often as a sorcerer. Once per short rest is already too generous. ( Sorcerers can only use it three times per day at first)</p><p></p><p></p><p>Get more versatility now, and lose future versatility as a tradeback. Fluff it as changing a spell formula on the fly makes it hard to remember it correctly for a future casting without careful study to get a refresher on it. </p><p></p><p>The wizard can cast way more often than a sorcerer already. Each time the sorcerer uses metamagic, she gives up future castings. If the wizard wants more versatility, he'd rather gain a restriction to compensate. Fluff it as altering the formula on the fly unbalances the magic energies that come for the weave and its dangerous to do it twice in a row without first realigning the connection to the weave and that takes time that cannot be used to tap into the magic reserves. </p><p></p><p>I know this is restrictive, but it is the only way I can think of allowing wizard to access metamagic that would let me content. (Other than say, modify all metamagic spells with metamagic as if they were an extra spell, preparing it counts as preparing three spells, casting it costs all spell slots of that spell level and it cannot be augmented to a higher slot when doing so)</p><p></p><p>edit: Oh, and I forgot another one: ALL of these spells should be from the same school.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7732186, member: 6689464"] Let me explain my thinking This one is self-evident and you agree so no biggie. This is actually for flavor reasons and to distinguish wizards from sorcerers. In this way the wizard doesn't discover a trick that randomly applies to every spell, more like he discovers a way to tweak a particular spell/set of spells. The wizard is already the most versatile caster, giving it metamagic should be a taste of it without allowing him to upstage the sorcerer while using it. Being allowed to use metamagic on wizard exclusives let's the wizard save resources in a multiplicative way: Extended tenser's floating disk? Extended Rope trick? extended Leomund's tiny hut? Metamagic is the sorcerer core thing, no wizard should be able to use it as often as a sorcerer. Once per short rest is already too generous. ( Sorcerers can only use it three times per day at first) Get more versatility now, and lose future versatility as a tradeback. Fluff it as changing a spell formula on the fly makes it hard to remember it correctly for a future casting without careful study to get a refresher on it. The wizard can cast way more often than a sorcerer already. Each time the sorcerer uses metamagic, she gives up future castings. If the wizard wants more versatility, he'd rather gain a restriction to compensate. Fluff it as altering the formula on the fly unbalances the magic energies that come for the weave and its dangerous to do it twice in a row without first realigning the connection to the weave and that takes time that cannot be used to tap into the magic reserves. I know this is restrictive, but it is the only way I can think of allowing wizard to access metamagic that would let me content. (Other than say, modify all metamagic spells with metamagic as if they were an extra spell, preparing it counts as preparing three spells, casting it costs all spell slots of that spell level and it cannot be augmented to a higher slot when doing so) edit: Oh, and I forgot another one: ALL of these spells should be from the same school. [/QUOTE]
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Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
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