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Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
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<blockquote data-quote="flametitan" data-source="post: 7732243" data-attributes="member: 6822731"><p>I actually had a slightly different idea for metamagic on the wizard. Rather than it being 1/short rest, it should instead be something like it gets 1/3 the sorcery points the sorcerer gets, minimum of one. This would prevent a wizard from ever being able to use it on their best spell slots; instead it would make them try to be creative with their low level spells. 1/day extended Leomund's Tiny Hut isn't so bad when that requires them to be a minimum 9th level character and doing so forces them out of their Sorcery Points.</p><p></p><p>That said, the idea that Metamagic spells would have to be prepared separately from spells without metamagic has weight to it. But how about it has a higher base level cost than the spell it augments? That is, an empowered <em>burning hands</em> starts out as a 2nd level spend instead of a 1st level spell, but you get no damage boost for it. Add to that, no metamagic shenanigans for spells with the <em>ritual casting</em> tag, as that makes it easier to get around any loop holes related to ritual spells.</p></blockquote><p></p>
[QUOTE="flametitan, post: 7732243, member: 6822731"] I actually had a slightly different idea for metamagic on the wizard. Rather than it being 1/short rest, it should instead be something like it gets 1/3 the sorcery points the sorcerer gets, minimum of one. This would prevent a wizard from ever being able to use it on their best spell slots; instead it would make them try to be creative with their low level spells. 1/day extended Leomund's Tiny Hut isn't so bad when that requires them to be a minimum 9th level character and doing so forces them out of their Sorcery Points. That said, the idea that Metamagic spells would have to be prepared separately from spells without metamagic has weight to it. But how about it has a higher base level cost than the spell it augments? That is, an empowered [i]burning hands[/i] starts out as a 2nd level spend instead of a 1st level spell, but you get no damage boost for it. Add to that, no metamagic shenanigans for spells with the [i]ritual casting[/i] tag, as that makes it easier to get around any loop holes related to ritual spells. [/QUOTE]
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Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
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