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Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
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<blockquote data-quote="Chaosmancer" data-source="post: 7732341" data-attributes="member: 6801228"><p>But, clockwork and alchemy aren't really that far outside of the aesthetic, if they are outside of it at all. </p><p></p><p>Yeah, giving them steam-powered tanks might be a bit much, but we have clockwork golems and such anyways, alchemists are a thing, and a lot of traps are mechanically advanced versions of pulleys and block and tackle systems. </p><p></p><p>Heck, Mechanus is a thing in the DnD multi-verse and the Inevitables were massive clockwork angels. You don't need to go super sci-fi with it, they are the most advanced scientists in the world, they can make clocks. </p><p></p><p></p><p>Otherwise... yeah, they are the strange child of halflings and dwarves. They mine and smith like dwarves, but they are shorter, less hairy and live in hills like halflings, but no one in their entire civilization farms so they aren't halflings and I guess no halflings smith either...It just doesn't work out if you have to assume they can create sustainable cities and villages. Smithing and Farming are jobs too important to just not do.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7732341, member: 6801228"] But, clockwork and alchemy aren't really that far outside of the aesthetic, if they are outside of it at all. Yeah, giving them steam-powered tanks might be a bit much, but we have clockwork golems and such anyways, alchemists are a thing, and a lot of traps are mechanically advanced versions of pulleys and block and tackle systems. Heck, Mechanus is a thing in the DnD multi-verse and the Inevitables were massive clockwork angels. You don't need to go super sci-fi with it, they are the most advanced scientists in the world, they can make clocks. Otherwise... yeah, they are the strange child of halflings and dwarves. They mine and smith like dwarves, but they are shorter, less hairy and live in hills like halflings, but no one in their entire civilization farms so they aren't halflings and I guess no halflings smith either...It just doesn't work out if you have to assume they can create sustainable cities and villages. Smithing and Farming are jobs too important to just not do. [/QUOTE]
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Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
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