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Sports-themed RPG's?
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<blockquote data-quote="trancejeremy" data-source="post: 2873259" data-attributes="member: 924"><p>Yeah, I knew about Car Wars (and I actually have Gurps Autoduel somewhere in my pile of books), but I was thinking more along the lines of just racing. Car Wars/Autoduel is actually kinda more post apocalyptic/ Mad Max than anything else (more like the original movie, where society has regressed a bit, but still exists), though it does have what I was thinking of - lots of rules for the car design and such... (which is pretty fun).</p><p></p><p>To a certain extent, sports have replaced gladiatorial style combat as entertainment in society. But in RPGs, they mostly still seem to focus around actual combat, as opposed to conflict/contests.</p><p></p><p>I was thinking street racing partly because I am playing a couple video games based on it now (Midnight Club 3 and Street Supremacy), but also because it seems suited to an RPG format, as there is direct conflict and a lot of crunchiness in describing the cars/characters (which seem to exist in the most popular RPGs, like D&D and Storyteller and Gurps) and seems more suited for smaller groups (3-4 players) as opposed to many other sports where you need 5+.</p><p></p><p>I mean, generally speaking, you start off as a low level racer, usually with a wussy car. Then you slowly battle other low level opponents, and gradually get better (and improve your car). And then many games nowadays have team racing, and where you fight other racing teams/clubs for control of territory and prizes. It seems well suited for an RPG. </p><p></p><p>Maybe not something like "My 10th level Mustang with +2 headers and tires of drifting can beat your 11th Level Skyline with +1 Turbo", but I'm convinced it would work well as an RPG. And possibly sell well. (Include rules for drifiting and stats for an AE86 and you'd get all the Initial D fans to buy it)</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 2873259, member: 924"] Yeah, I knew about Car Wars (and I actually have Gurps Autoduel somewhere in my pile of books), but I was thinking more along the lines of just racing. Car Wars/Autoduel is actually kinda more post apocalyptic/ Mad Max than anything else (more like the original movie, where society has regressed a bit, but still exists), though it does have what I was thinking of - lots of rules for the car design and such... (which is pretty fun). To a certain extent, sports have replaced gladiatorial style combat as entertainment in society. But in RPGs, they mostly still seem to focus around actual combat, as opposed to conflict/contests. I was thinking street racing partly because I am playing a couple video games based on it now (Midnight Club 3 and Street Supremacy), but also because it seems suited to an RPG format, as there is direct conflict and a lot of crunchiness in describing the cars/characters (which seem to exist in the most popular RPGs, like D&D and Storyteller and Gurps) and seems more suited for smaller groups (3-4 players) as opposed to many other sports where you need 5+. I mean, generally speaking, you start off as a low level racer, usually with a wussy car. Then you slowly battle other low level opponents, and gradually get better (and improve your car). And then many games nowadays have team racing, and where you fight other racing teams/clubs for control of territory and prizes. It seems well suited for an RPG. Maybe not something like "My 10th level Mustang with +2 headers and tires of drifting can beat your 11th Level Skyline with +1 Turbo", but I'm convinced it would work well as an RPG. And possibly sell well. (Include rules for drifiting and stats for an AE86 and you'd get all the Initial D fans to buy it) [/QUOTE]
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