ruleslawyer
Registered User
Absolutely. In fact, you'll note that the encounter example in the DMG (the one with the trolls) has them taking 10. I do this with most monsters, just to make it easy on myself as a DM.
(Psi)SeveredHead said:You make new Hide vs Spot checks whenever you close half of the remaining distance, to a minimum of 30 feet. So if the ranger is 400 feet away, he and the cleric make opposed checks at 400 feet, 200 feet, 100 feet, 50 feet, and 30 feet.
Ferox4 said:
Huh?![]()
Read my previous post and also Dr. Zoom's -- this is how Spotting, Listening and Hiding work over distance. Opposed checks do not occur until characters are within half the encounter distance (unspotted), and then can occur on every subsequent round -- albeit as a full round action (for the Spotter and/or Listener).
edited for content
Mustrum_Ridcully said:Hmm. How about this:
Ranger A sneaks towards the group which is 200 feet away.
He Hides, rolls (with all his bonus) a 10 on Hide.
Cleric B tries to guard the group. He rolls a 11 on Spot, without the penalties from beeing 200 feet away. These penalties (-20) would make it a effetive -9.
If you do not want to roll every time, you should assume that these roll results stay this way, only the circumstance modifier change. So, when the Ranger is a at 10 (or 20? Mathematics... ARGH) Feet the Cleric will spot him and may alarm his group...
I think this is the best way to handle this, and it avoids rerolling all the time...
smetzger said:
I don't think that is exactly correct. From the description the Ranger who is doing the sneaking knows that the other group is there. Therefore he is technically in combat and the encounter has already started. You should then go to a surprise round for the Ranger who if he remains unnoticed can continue to sneak up making opposed rolls every round.
That being said the rules for encounter distance and the rules for Hide vs Spot are contradictory and I think its up to the individual DM to determine which rules he will use.