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General Tabletop Discussion
Character Builds & Optimization
Spot - The mighty Pseudodragon build
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<blockquote data-quote="Faledrake" data-source="post: 5478333" data-attributes="member: 6671309"><p>Hey!</p><p></p><p>Right ahead: This character is a little cheezy, but my DM has allowed all of it. The idea was some form of ultimate spellcaster. (And his name is Spot, I don't really need a reason for the things I do)</p><p>Rules used:</p><p>Core, Dragons of Eberron, Races of the Wild, <a href="http://brilliantgameologists.com/boards/index.php?topic=9557.0" target="_blank">Improved Monster classes</a>, Unearthed Arcana(Fractioned BAB) (Have access to pretty much all other books if necessary)</p><p></p><p><u>Spot NG</u></p><p><a href="http://brilliantgameologists.com/boards/index.php?topic=9557.msg358535#msg358535" target="_blank">Pseudodragon 1</a>(Loredrake)/Druid 3/Sorcerer 1/Mystic Theurge 1/Arcane Hierophant 10/Mystic Theurge +4</p><p></p><p></p><p>Highlights at level 20:</p><p>-<strong>Level 18 spellcasting in both divine and arcane</strong></p><p>-Wildshaping up to Large/Tiny/Plant</p><p>-Pretty sweet animal companion</p><p>-Acceptable attack bonus</p><p>-Ridiculous amount of possible funny situations as you are an uber dragon the size of a cat</p><p></p><p>Loredrake gives +2 on Sorcerer casting at the cost of making dragon hit die d10 instead of d12.(Making it one measly hit point for +2 lvl casting) </p><p>Arcane Hierophant is the class we want, but it has a prerequisite of +4 BAB.</p><p>Pseudo Dragon gives us +1, Druid 3 gives us +2.25, Sorcerer 1 gives us +0.5, bringing us to the grand total of +3,75.(dammit) If the DM allows to round up, save the level of MT for later. </p><p>If the DM somehow allows epic progression before 21, take PD1/Drd3/Sor1/AH15 for ultimate Wild Shape/spellcasting madness.</p><p></p><p>Somehow, I feel it is not properly optimized, I just can't put my finger on it. What bugs me the most is that the MT only gives wizard like BAB and the 5 lost levels of wildshaping. Also, I am being torn apart with the feats, if I shoudl rather go some crazy metamagic Sorcerer way or take the classic Druid feats. I might have also made a mistake or two, since I lost my Player's Handbook and doing a lot from memory here.</p><p></p><p>Suggestions? Ideas? Comments?</p></blockquote><p></p>
[QUOTE="Faledrake, post: 5478333, member: 6671309"] Hey! Right ahead: This character is a little cheezy, but my DM has allowed all of it. The idea was some form of ultimate spellcaster. (And his name is Spot, I don't really need a reason for the things I do) Rules used: Core, Dragons of Eberron, Races of the Wild, [URL=http://brilliantgameologists.com/boards/index.php?topic=9557.0]Improved Monster classes[/URL], Unearthed Arcana(Fractioned BAB) (Have access to pretty much all other books if necessary) [U]Spot NG[/U] [URL=http://brilliantgameologists.com/boards/index.php?topic=9557.msg358535#msg358535]Pseudodragon 1[/URL](Loredrake)/Druid 3/Sorcerer 1/Mystic Theurge 1/Arcane Hierophant 10/Mystic Theurge +4 Highlights at level 20: -[B]Level 18 spellcasting in both divine and arcane[/B] -Wildshaping up to Large/Tiny/Plant -Pretty sweet animal companion -Acceptable attack bonus -Ridiculous amount of possible funny situations as you are an uber dragon the size of a cat Loredrake gives +2 on Sorcerer casting at the cost of making dragon hit die d10 instead of d12.(Making it one measly hit point for +2 lvl casting) Arcane Hierophant is the class we want, but it has a prerequisite of +4 BAB. Pseudo Dragon gives us +1, Druid 3 gives us +2.25, Sorcerer 1 gives us +0.5, bringing us to the grand total of +3,75.(dammit) If the DM allows to round up, save the level of MT for later. If the DM somehow allows epic progression before 21, take PD1/Drd3/Sor1/AH15 for ultimate Wild Shape/spellcasting madness. Somehow, I feel it is not properly optimized, I just can't put my finger on it. What bugs me the most is that the MT only gives wizard like BAB and the 5 lost levels of wildshaping. Also, I am being torn apart with the feats, if I shoudl rather go some crazy metamagic Sorcerer way or take the classic Druid feats. I might have also made a mistake or two, since I lost my Player's Handbook and doing a lot from memory here. Suggestions? Ideas? Comments? [/QUOTE]
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Spot - The mighty Pseudodragon build
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