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<blockquote data-quote="Knight Otu" data-source="post: 3998520" data-attributes="member: 192"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p> </p><p></p><p></p><p>Well, it's not like eliminating and consolidating are fully-defined algorithms that can have only one result. Eliminating three age categories and consolidating three more into the others is a viable interpretation, I'd say.</p><p>And yes, 5 stat blocks per page is crowded, but doable. I do lean a bit further to 5 age categories (eliminating Small as a potential size category - Mustrum's post above mirrors my idea pretty much), moving things towards 4 stat blocks per page.</p><p></p><p></p><p>Well, without knowing what being a minion monster entails (for all we know, a minion could always deal minimum damage except on a critical hit, where it deals normal damage), it is hard to build theories on that, though under this model, the lower-tier dragon wouldn't lose several abilities that made it a solo monster in the first place (though they may easily be ineffective against the high-tier characters).</p><p></p><p></p><p>Well, I'm aware of that design, I referenced it above. My angle here was, if there are multiple age categories, it becomes simpler to build an encounter with multiple (read two, anything more is rather unlikely) dragons without it becoming overpowering. And yes, it was the last point for a reason. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Knight Otu, post: 3998520, member: 192"] :p Well, it's not like eliminating and consolidating are fully-defined algorithms that can have only one result. Eliminating three age categories and consolidating three more into the others is a viable interpretation, I'd say. And yes, 5 stat blocks per page is crowded, but doable. I do lean a bit further to 5 age categories (eliminating Small as a potential size category - Mustrum's post above mirrors my idea pretty much), moving things towards 4 stat blocks per page. Well, without knowing what being a minion monster entails (for all we know, a minion could always deal minimum damage except on a critical hit, where it deals normal damage), it is hard to build theories on that, though under this model, the lower-tier dragon wouldn't lose several abilities that made it a solo monster in the first place (though they may easily be ineffective against the high-tier characters). Well, I'm aware of that design, I referenced it above. My angle here was, if there are multiple age categories, it becomes simpler to build an encounter with multiple (read two, anything more is rather unlikely) dragons without it becoming overpowering. And yes, it was the last point for a reason. ;) [/QUOTE]
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