Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
[Spots Filled] Curse of the Cold Sun (Pathfinder, Eberron, RHoD)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davachido" data-source="post: 6125566" data-attributes="member: 85919"><p>Here is Diaz Sebanile, a Psionic Marksman. A mid-range throwing specialist.</p><p></p><p>Any input would be appreciated.</p><p></p><p>[Sblock=Diaz Sebanile]Diaz Sebanile </p><p>Male Human Marksman (Shroud) 5 </p><p>CG Medium Humanoid (human) </p><p>Init +7, Senses: Perception +10</p><p>Favoured class: Marksman, skill points</p><p> </p><p>------------------------------------------ </p><p>STATISTICS </p><p>------------------------------------------</p><p>Base stats: Str 10 (0), Dex 17 (13), Con 14 (5), Int 11 (1), Wis 14 (5), Cha 7 (-4) </p><p> </p><p>Str 10, Dex 20, Con 14, Int 11, Wis 14, Cha 7 </p><p>BAB +5, CMB +5, CMD 20</p><p></p><p>Feats: </p><p></p><ul> <li data-xf-list-type="ul">Point Blank shot (free), +1 to hit and damage within 30ft </li> <li data-xf-list-type="ul">Precise Shot (human), Ignore the -4 to hit in melee </li> <li data-xf-list-type="ul">Rapid shot (Level 1), May fire two ranged attacks if taking -2 </li> <li data-xf-list-type="ul">Deadly Throw (level 3), May use Dex instead of Strength for thrown attacks, must be within 30ft and have psionic focus. </li> <li data-xf-list-type="ul">Returning Throw (bonus), Weapon returns to hand immediately if you have psionic focus and a returning, ranged or teleporting weapon. </li> <li data-xf-list-type="ul">Deadly aim (level 5), -1 to hit +2 damage with ranged (up to two times) </li> </ul><p></p><p> </p><p>Traits: Reactionary, Auspicious Tattoo</p><p>Skills (6 per level): Acrobatics +13 (5), Knowledge (psi) +8 (5), Perception +10 (5), Sense motive +10 (5), Stealth +15 (5), Survival +10 (5).</p><p>Languages: Common </p><p>Gear: Backpack (2gp), Bedroll, 50ft rope (10gp), 2 sacks, 10 torches, waterskin (1gp), Flint + steel, Grappling hook, 4 empty vials (4gp), Buckler(5gp), +1 Mithral Chakram of teleporting (8500g), Mithral Chain shirt (1100g)</p><p> </p><p>-Cash: 875gp </p><p>-Encumbrance: 49 (Light Load: 33 or less, Medium Load: 34-66, Heavy Load: 67-100) </p><p>-Experience:</p><p> </p><p>------------------------------------------ </p><p>OFFENSE </p><p>------------------------------------------ </p><p>Speed: 30 ft.</p><p>Melee: +1 Chakram of teleporting, +11, 1d8+1 damage.</p><p>Ranged: +1 Chakram of teleporting, +12(+13), 1d8+8(+9).</p><p> </p><p>Usual attack: +9/+9, 1d8+15 damage</p><p> </p><p>Power points: 12 </p><p>Powers known; (Manifester level 5)</p><p>Talents – None</p><p>Level 1 – Metaphysical weapon, Prescience offensive.</p><p>Level 2 – Sidestep</p><p> </p><p>Cover fire: Attack square (AC 10), enemy must make DC 17 reflex save. If failed target is staggered.</p><p>Second chance: Expend psionic focus, reroll attack. Useable 5 times per day.</p><p> </p><p>------------------------------------------ </p><p>DEFENSE </p><p>------------------------------------------</p><p>AC 20 Touch 15 Flat-Footed 15 (Dex +5, Armour +4, +1 Shield) </p><p>HP 44 = (10 [first level] + 24 [level 2-5] + 10 Con) </p><p>Fort +2 Ref +9 Will +7</p><p> </p><p>Unseen: Expend psionic focus, become invisible for 2 rounds. Usable 8 times per day.</p><p> </p><p>------------------------------------------ </p><p>SPECIAL ABILITIES </p><p>------------------------------------------ </p><p>Reactionary: +2 Initiative </p><p>Bonus skills: +1 skill point per level</p><p></p><p></p><p></p><ul> <li data-xf-list-type="ul">Combat style: Sniper </li> <li data-xf-list-type="ul">Sniper technique: she may expend her psionic focus while making a single ranged attack to add her Wisdom modifier to the damage the attack deals. This ability may not be used as part of a full attack. </li> <li data-xf-list-type="ul">Sniper skill: +1 stealth skill. </li> <li data-xf-list-type="ul">Sniper mantra: +2 damage with ranged or thrown. </li> <li data-xf-list-type="ul">Second chance: A sniper Marksman of 4th level may expend her psionic focus when a ranged attack she has made misses to reroll the attack. This ability can be used a number of times per day equal to 3 + the Marksman’s Wisdom modifier. </li> <li data-xf-list-type="ul">Unseen: A shroud can use her heightened awareness of her surroundings and psionic energy to read the environment and blend in so as to be undetectable. While maintaining psionic focus, she can spend a swift action to become invisible for a number of rounds equal to her Wisdom modifier. The invisibility ends as soon as the shroud attacks a creature. She can use this ability a number of times per day equal to 3 + her class level. </li> <li data-xf-list-type="ul">Hidden hunter: +1 Stealth check. </li> <li data-xf-list-type="ul">Favoured weapon: +1 compentence on attack rolls with thrown. </li> <li data-xf-list-type="ul">Cover fire: Beginning at 4th level, the Marksman knows not only how to directly engage her enemies, but also how to protect her allies. As an attack action, she may choose to fire a ranged or thrown weapon at an opponent within 30 feet to distract that opponent rather than to deal damage. Make an attack roll against the space a target occupies (AC 10). If successful, the targeted enemy must make a Reflex save (DC 10 + one-half the Marksman's class level + the Marksman's Dexterity modifier), or be staggered for one round. The Marksman still expends ammunition as normal for this attack.If the attack roll would indicate a critical threat and the result would hit the opponent's AC, roll to confirm: if the critical hit is confirmed against the opponent's AC, the attack does normal damage as well. A Marksman cannot use cover fire if her opponent or the square she targets would be subject to a miss chance (such as from a concealed target). </li> </ul><p><strong>Background:</strong></p><p>With another war brewing on the horizon and Psionic power growing in favour Breland does not want to be left in the dark. Thus their biggest defense the Dark Lanterns are gaining access to these powers. Diaz Sebanile is an experimental soldier of the Dark Lanterns, privately funded by house Cannith as part of a new political move to regain some of its former power in Cyre. Diaz was trained by the Kalashtar of Sorlana, with a little bit of lucrative convincing of course. Unlike other Dark Lanterns he is trained of the use of his mind. He was originally part of a group of 5 soldiers who were all trained to utilize their minds as weapons. The others didn’t survive their ordeals in pushing the boundaries of their mental focus. His compatriots tried to use full blown powers of fully fledged Kalashtar psions and paid the price. However Diaz tried a more reserved approach and instead honed the small power he had compared to the Kalashtar in enhancing his own body. He was already an assassin before the point of his additional training but now the additional power has made him even more deadly. He is easily able to cloud others thoughts to make them forget his presence entirely, walking to the perfect close range spot to throw let his chakram, “The black fang”, to do its work. Every day Diaz tries to push his body even further, acting at the speed of his mind. The Dark Lanterns have been impressed with his work and consider him amongst some of their elite, thus have been giving him special assassination missions.</p><p>Much of his life before the Dark Lanterns wasn’t of much importance. Diaz’s early days were spent in Zilspar where he was born and raised. During this time Diaz was picking up the skills from traders and travelers on the trade road that we would come to use much later in life. Not too far into his teenage years he was sent an invitation to join the Dark Lanterns, the condition was that no-one was to come looking for him. Diaz then faked his own death, leaving the town never to return. He has even forgotten his original family name in favour of adopting ‘Sebanile’ as his new one.</p><p>Recently though he has been asked to undergo a mission as a ‘mercenary’, despite his protests due to his inability to bluff himself out of a paper bag, he was still sent on this mission. The Dark Lanterns wanted him to stay low and get to know people. For the time being he was ‘Albion White’ low rank mercenary for sale to any bidder. He eventually joins up with a band of others to fulfill his duty, unbeknownst to the others he was only here due to his loyalty to Breland. Soon though the time has come for his mission to actually begin, he got wind that House Orien was to send him with a package. The package was a set of important documents to be sent to Norro ir’Wiston. However in the interests of the Dark Lanterns he was to get them to Iormel, due to prior dealings with him. Diaz was unsure what Iormel was capable of but he knew the man has a lot of wealth, perhaps that is why the Dark Lanterns wanted him. It always pays to have a wealthy informant.</p><p> </p><p><strong>Appearance:</strong></p><p>Diaz stands at 5’11” with short dark brown hair and a pair of crystal blue eyes. His hair is usually kept near bald though his life as a fake mercenary has made him leave it a little longer and bushier. He usually wears a set of jet black chain with large leather boots and elbow long dark gloves. His weapon of choice is Chakram that he carries around with him on his waist. Depending on the mission he might carry around a few mundane throwing daggers to leave behind, sometimes the message needs to be left clearly. Although Diaz is well toned he is in no way muscular, however he is very agile and dexterous. He smiles every moment when he gets a chance. Diaz’s mouth is usually spent behind a mask when on the job.</p><p> </p><p><strong>Personality:</strong></p><p>Diaz isn’t an unpleasant person, rather he just has no social skills. Despite his job he is relatively kind. The assassin life is for King and Country, away from that when he interacts with everyday people he just comes off as a little aloof though he means well. His life in Sharn is a simple one, similar to his life back in Zilspar he just lives life day by day wondering which day will be his last. Diaz has quite a few friends back in Sharn though he doesn’t hold them too close knowing one botched job could mean his demise. Diaz has had ample opportunity to settle down but the life of a Dark Lantern makes that almost impossible. Diaz could quit, though he loves his country and King more than he could love a relationship. Fiercely loyal, kind, aloof and calm aptly describes Diaz demeanor. [/Sblock]</p></blockquote><p></p>
[QUOTE="Davachido, post: 6125566, member: 85919"] Here is Diaz Sebanile, a Psionic Marksman. A mid-range throwing specialist. Any input would be appreciated. [Sblock=Diaz Sebanile]Diaz Sebanile Male Human Marksman (Shroud) 5 CG Medium Humanoid (human) Init +7, Senses: Perception +10 Favoured class: Marksman, skill points ------------------------------------------ STATISTICS ------------------------------------------ Base stats: Str 10 (0), Dex 17 (13), Con 14 (5), Int 11 (1), Wis 14 (5), Cha 7 (-4) Str 10, Dex 20, Con 14, Int 11, Wis 14, Cha 7 BAB +5, CMB +5, CMD 20 Feats: [LIST] [*]Point Blank shot (free), +1 to hit and damage within 30ft [*]Precise Shot (human), Ignore the -4 to hit in melee [*]Rapid shot (Level 1), May fire two ranged attacks if taking -2 [*]Deadly Throw (level 3), May use Dex instead of Strength for thrown attacks, must be within 30ft and have psionic focus. [*]Returning Throw (bonus), Weapon returns to hand immediately if you have psionic focus and a returning, ranged or teleporting weapon. [*]Deadly aim (level 5), -1 to hit +2 damage with ranged (up to two times) [/LIST] Traits: Reactionary, Auspicious Tattoo Skills (6 per level): Acrobatics +13 (5), Knowledge (psi) +8 (5), Perception +10 (5), Sense motive +10 (5), Stealth +15 (5), Survival +10 (5). Languages: Common Gear: Backpack (2gp), Bedroll, 50ft rope (10gp), 2 sacks, 10 torches, waterskin (1gp), Flint + steel, Grappling hook, 4 empty vials (4gp), Buckler(5gp), +1 Mithral Chakram of teleporting (8500g), Mithral Chain shirt (1100g) -Cash: 875gp -Encumbrance: 49 (Light Load: 33 or less, Medium Load: 34-66, Heavy Load: 67-100) -Experience: ------------------------------------------ OFFENSE ------------------------------------------ Speed: 30 ft. Melee: +1 Chakram of teleporting, +11, 1d8+1 damage. Ranged: +1 Chakram of teleporting, +12(+13), 1d8+8(+9). Usual attack: +9/+9, 1d8+15 damage Power points: 12 Powers known; (Manifester level 5) Talents – None Level 1 – Metaphysical weapon, Prescience offensive. Level 2 – Sidestep Cover fire: Attack square (AC 10), enemy must make DC 17 reflex save. If failed target is staggered. Second chance: Expend psionic focus, reroll attack. Useable 5 times per day. ------------------------------------------ DEFENSE ------------------------------------------ AC 20 Touch 15 Flat-Footed 15 (Dex +5, Armour +4, +1 Shield) HP 44 = (10 [first level] + 24 [level 2-5] + 10 Con) Fort +2 Ref +9 Will +7 Unseen: Expend psionic focus, become invisible for 2 rounds. Usable 8 times per day. ------------------------------------------ SPECIAL ABILITIES ------------------------------------------ Reactionary: +2 Initiative Bonus skills: +1 skill point per level [LIST] [*]Combat style: Sniper [*]Sniper technique: she may expend her psionic focus while making a single ranged attack to add her Wisdom modifier to the damage the attack deals. This ability may not be used as part of a full attack. [*]Sniper skill: +1 stealth skill. [*]Sniper mantra: +2 damage with ranged or thrown. [*]Second chance: A sniper Marksman of 4th level may expend her psionic focus when a ranged attack she has made misses to reroll the attack. This ability can be used a number of times per day equal to 3 + the Marksman’s Wisdom modifier. [*]Unseen: A shroud can use her heightened awareness of her surroundings and psionic energy to read the environment and blend in so as to be undetectable. While maintaining psionic focus, she can spend a swift action to become invisible for a number of rounds equal to her Wisdom modifier. The invisibility ends as soon as the shroud attacks a creature. She can use this ability a number of times per day equal to 3 + her class level. [*]Hidden hunter: +1 Stealth check. [*]Favoured weapon: +1 compentence on attack rolls with thrown. [*]Cover fire: Beginning at 4th level, the Marksman knows not only how to directly engage her enemies, but also how to protect her allies. As an attack action, she may choose to fire a ranged or thrown weapon at an opponent within 30 feet to distract that opponent rather than to deal damage. Make an attack roll against the space a target occupies (AC 10). If successful, the targeted enemy must make a Reflex save (DC 10 + one-half the Marksman's class level + the Marksman's Dexterity modifier), or be staggered for one round. The Marksman still expends ammunition as normal for this attack.If the attack roll would indicate a critical threat and the result would hit the opponent's AC, roll to confirm: if the critical hit is confirmed against the opponent's AC, the attack does normal damage as well. A Marksman cannot use cover fire if her opponent or the square she targets would be subject to a miss chance (such as from a concealed target). [/LIST] [B]Background:[/B] With another war brewing on the horizon and Psionic power growing in favour Breland does not want to be left in the dark. Thus their biggest defense the Dark Lanterns are gaining access to these powers. Diaz Sebanile is an experimental soldier of the Dark Lanterns, privately funded by house Cannith as part of a new political move to regain some of its former power in Cyre. Diaz was trained by the Kalashtar of Sorlana, with a little bit of lucrative convincing of course. Unlike other Dark Lanterns he is trained of the use of his mind. He was originally part of a group of 5 soldiers who were all trained to utilize their minds as weapons. The others didn’t survive their ordeals in pushing the boundaries of their mental focus. His compatriots tried to use full blown powers of fully fledged Kalashtar psions and paid the price. However Diaz tried a more reserved approach and instead honed the small power he had compared to the Kalashtar in enhancing his own body. He was already an assassin before the point of his additional training but now the additional power has made him even more deadly. He is easily able to cloud others thoughts to make them forget his presence entirely, walking to the perfect close range spot to throw let his chakram, “The black fang”, to do its work. Every day Diaz tries to push his body even further, acting at the speed of his mind. The Dark Lanterns have been impressed with his work and consider him amongst some of their elite, thus have been giving him special assassination missions. Much of his life before the Dark Lanterns wasn’t of much importance. Diaz’s early days were spent in Zilspar where he was born and raised. During this time Diaz was picking up the skills from traders and travelers on the trade road that we would come to use much later in life. Not too far into his teenage years he was sent an invitation to join the Dark Lanterns, the condition was that no-one was to come looking for him. Diaz then faked his own death, leaving the town never to return. He has even forgotten his original family name in favour of adopting ‘Sebanile’ as his new one. Recently though he has been asked to undergo a mission as a ‘mercenary’, despite his protests due to his inability to bluff himself out of a paper bag, he was still sent on this mission. The Dark Lanterns wanted him to stay low and get to know people. For the time being he was ‘Albion White’ low rank mercenary for sale to any bidder. He eventually joins up with a band of others to fulfill his duty, unbeknownst to the others he was only here due to his loyalty to Breland. Soon though the time has come for his mission to actually begin, he got wind that House Orien was to send him with a package. The package was a set of important documents to be sent to Norro ir’Wiston. However in the interests of the Dark Lanterns he was to get them to Iormel, due to prior dealings with him. Diaz was unsure what Iormel was capable of but he knew the man has a lot of wealth, perhaps that is why the Dark Lanterns wanted him. It always pays to have a wealthy informant. [B]Appearance:[/B] Diaz stands at 5’11” with short dark brown hair and a pair of crystal blue eyes. His hair is usually kept near bald though his life as a fake mercenary has made him leave it a little longer and bushier. He usually wears a set of jet black chain with large leather boots and elbow long dark gloves. His weapon of choice is Chakram that he carries around with him on his waist. Depending on the mission he might carry around a few mundane throwing daggers to leave behind, sometimes the message needs to be left clearly. Although Diaz is well toned he is in no way muscular, however he is very agile and dexterous. He smiles every moment when he gets a chance. Diaz’s mouth is usually spent behind a mask when on the job. [B]Personality:[/B] Diaz isn’t an unpleasant person, rather he just has no social skills. Despite his job he is relatively kind. The assassin life is for King and Country, away from that when he interacts with everyday people he just comes off as a little aloof though he means well. His life in Sharn is a simple one, similar to his life back in Zilspar he just lives life day by day wondering which day will be his last. Diaz has quite a few friends back in Sharn though he doesn’t hold them too close knowing one botched job could mean his demise. Diaz has had ample opportunity to settle down but the life of a Dark Lantern makes that almost impossible. Diaz could quit, though he loves his country and King more than he could love a relationship. Fiercely loyal, kind, aloof and calm aptly describes Diaz demeanor. [/Sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[Spots Filled] Curse of the Cold Sun (Pathfinder, Eberron, RHoD)
Top