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[Spots Filled] Curse of the Cold Sun (Pathfinder, Eberron, RHoD)
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<blockquote data-quote="Maidhc O Casain" data-source="post: 6125640" data-attributes="member: 29558"><p>And here's Butiki Higanteng Mandirigma, Goblin Beast Rider Cavalier. And his Ankylosaurus Pangilan.</p><p></p><p>Not quite finished with his equipment, and I need to do some reading in Eberron before I get his background solidified.</p><p></p><p>I took your comment about Goblins having to be the City sort as meaning he had to take the City Scavenger alternate racial trait . . . </p><p></p><p>As with the others, feedback is welcome!</p><p></p><p>[sblock=Butiki Higanteng Mandirigma]<strong>Butiki Higanteng Mandirigma</strong></p><p>Male Goblin Cavalier (Beast Rider) 5</p><p>NG Small Humanoid (goblinoid)</p><p><strong>Init </strong>+5; <strong>Senses </strong>darkvision 60 ft.; Perception +10</p><p>--------------------</p><p><strong>Defense</strong></p><p>--------------------</p><p><strong>AC </strong>23, touch 16, flat-footed 18 (+7 armor, +5 Dex, +1 size)</p><p><strong>hp </strong>34 (5d10)</p><p><strong>Fort </strong>+4, <strong>Ref </strong>+6, <strong>Will </strong>+2; +2 Morale bonus vs. fear when beneath banner</p><p>--------------------</p><p><strong>Offense</strong></p><p>--------------------</p><p><strong>Speed </strong>30 ft.</p><p><strong>Melee </strong> Heavy Shield Bash +8 (1d3+2/x2) and</p><p>. . +1 Earth breaker +9 (1d10+4/x3) and</p><p>. . Cestus +8 (1d3+2/19-20/x2) and</p><p>. . Dagger +8 (1d3+2/19-20/x2) and</p><p>. . Greatsword +8 (1d10+3/19-20/x2) and</p><p>. . Lance +8 (1d6+3/x3)</p><p><strong>Ranged </strong>Masterwork Composite longbow (Str +2) +12 (1d6+2/x3)</p><p><strong>Special Attacks </strong>cavalier's charge, dragon's challenge +5 (2/day)</p><p>--------------------</p><p><strong>Statistics</strong></p><p>--------------------</p><p><strong>Str </strong>14, <strong>Dex </strong>20, <strong>Con </strong>11, <strong>Int </strong>10, <strong>Wis </strong>12, <strong>Cha </strong>8</p><p><strong>Base Atk </strong>+5; <strong>CMB </strong>+6; <strong>CMD </strong>21</p><p><strong>Feats </strong>Mounted Archery, Mounted Combat (1/round), Precise Strike, Ride-by Attack</p><p><strong>Traits </strong>Armor Expert, Bouncy</p><p><strong>Skills </strong>Bluff +3, Climb +6, Diplomacy +3, Fly +7, Handle Animal +5 (+9 to force this mount into an Unnatural Aura.), Intimidate +3, Linguistics +1, Perception +10, Ride +13 (+17 to force this mount into an Unnatural Aura.), Sense Motive +6, Stealth +15, Survival +7 (+9 to provide food and water for allies or to protect allies from harsh weather), Swim +6, Use Magic Device +0;<strong> Racial Modifiers </strong>+2 Perception, +2 Survival, +0 ride while riding your bonded mount., dragon's skills</p><p><strong>Languages </strong>Common, Goblin</p><p><strong>SQ </strong>aid allies +3, animal companion link, banner +2/+1, city scavenger, orders (order of the dragon), tactician (precise strike) 5 rds (2/day)</p><p><strong>Other Gear </strong>+1 Mithral Breastplate, Heavy steel shield, +1 Earth breaker, Arrows (20), Blunt arrows (20), Cestus, Dagger, Greatsword, Lance, Masterwork Composite longbow (Str +2), 70 GP</p><p>--------------------</p><p><strong>Special Abilities</strong></p><p>--------------------</p><p><strong>+0 Ride while riding your bonded mount. (Ex)</strong> Cancel your armor check penalty of -0 while riding your mount.</p><p><strong>Aid Allies +3 (Ex)</strong> Aid Another grants +3</p><p><strong>Animal Companion Link (Ex)</strong> You have a link with your Animal Companion.</p><p><strong>Armor Expert</strong> -1 Armor check penalty.</p><p><strong>Banner +2/+1 (Ex)</strong> Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.</p><p><strong>Bouncy</strong> Your bones, flesh, and skin are a bit more elastic than those of most goblins - when you fall, you tend to bounce a little better as a result. Whenever you take falling damage, the first 1d6 points of lethal damage suffered in the fall are automatica</p><p><strong>Cavalier's Charge (Ex)</strong> Mounted charge grants +4 to hit and -0 AC rather than +2/-2.</p><p><strong>City Scavenger</strong> Can use Survival to forage for food in a city.</p><p><strong>Darkvision (60 feet)</strong> You can see in the dark (black and white vision only).</p><p><strong>Dragon's Challenge +5 (2/day) (Ex)</strong> +5 to damage target, -2 AC vs. others when used, allies gain +2 to hit the target of your challenge.</p><p><strong>Dragon's Skills +2 (Ex)</strong> +2 to Survival checks for allies.</p><p><strong>Mounted Archery</strong> Ranged weapon penalty when mounted is halved to -2 or -4.</p><p><strong>Mounted Combat (1/round)</strong> Once per round you can attempt to negate a hit to your mount in combat.</p><p><strong>Precise Strike</strong> +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.</p><p><strong>Ride-by Attack</strong> You can move - attack - move when charging mounted.</p><p><strong>Tactician (Precise Strike) 5 rds (2/day) (Ex)</strong> Grant the use of your Tactical feats to your allies within 30'.</p><p></p><p></p><p>--------------------</p><p></p><p><strong>Pangilan</strong></p><p>Ankylosaurus</p><p>N Medium Animal</p><p><strong>Init </strong>+2; <strong>Senses </strong>low-light vision, scent; Perception +6</p><p>--------------------</p><p><strong>Defense</strong></p><p>--------------------</p><p><strong>AC </strong>27, touch 12, flat-footed 25 (+4 armor, +2 Dex, +11 natural)</p><p><strong>hp </strong>23 (-5)</p><p><strong>Fort </strong>+3 (+4 vs. hot or cold environments and to resist damage from suffocation), <strong>Ref </strong>+6 (+2 bonus to avoid falling.), <strong>Will </strong>+2; +4 morale bonus vs. fear and emotion effects.</p><p><strong>Defensive Abilities </strong>evasion</p><p>--------------------</p><p><strong>Offense</strong></p><p>--------------------</p><p><strong>Speed </strong>30 ft.</p><p><strong>Melee </strong>Tail slap (Ankylosaurus) +4 (2d4+1/x2)</p><p>--------------------</p><p><strong>Statistics</strong></p><p>--------------------</p><p><strong>Str </strong>12, <strong>Dex </strong>15, <strong>Con </strong>9, <strong>Int </strong>2, <strong>Wis </strong>12, <strong>Cha </strong>8</p><p><strong>Base Atk </strong>+3; <strong>CMB </strong>+4; <strong>CMD </strong>16 (20 vs. Trip)</p><p><strong>Feats </strong>Endurance, Stable Gallop, Sure-Footed, Valiant Steed</p><p><strong>Tricks </strong>Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Flank [Trick], Guard [Trick], Heel [Trick]</p><p><strong>Skills </strong>Acrobatics +2 (+4 to keep balance.), Climb +5, Perception +6, Stealth +6, Swim +5 (+9 to resist nonlethal damage from exhaustion)</p><p><strong>Languages </strong></p><p><strong>SQ </strong>attack any target [trick], combat riding [trick], flank [trick]</p><p><strong>Other Gear </strong>Mithral Shirt, You have no money!</p><p>--------------------</p><p><strong>Special Abilities</strong></p><p>--------------------</p><p><strong>Attack Any Target [Trick]</strong> The animal will attack any creature on command.</p><p><strong>Combat Riding [Trick]</strong> The animal has been trained to bear a rider into combat.</p><p><strong>Endurance</strong> +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.</p><p><strong>Evasion (Ex)</strong> No damage on successful reflex save.</p><p><strong>Flank [Trick]</strong> Attempts to attack and flank indicated enemy.</p><p><strong>Low-Light Vision</strong> See twice as far as a human in low light, distinguishing color and detail.</p><p><strong>Scent (Ex)</strong> Detect opponents within 15+ feet by sense of smell.</p><p><strong>Stable Gallop</strong> 1/2 AC penalty for charge, lessen rider penalty on ranged att and +4 to movement conc check.</p><p><strong>Sure-Footed</strong> +2 to Acrobatics to balance and Ref vs falls. Full speed upslope & can't fall if run downslope.</p><p><strong>Valiant Steed</strong> +4 vs fear/emotion effects & to push you into unnatural aura. Wounds don't increase push DC.[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 6125640, member: 29558"] And here's Butiki Higanteng Mandirigma, Goblin Beast Rider Cavalier. And his Ankylosaurus Pangilan. Not quite finished with his equipment, and I need to do some reading in Eberron before I get his background solidified. I took your comment about Goblins having to be the City sort as meaning he had to take the City Scavenger alternate racial trait . . . As with the others, feedback is welcome! [sblock=Butiki Higanteng Mandirigma][b]Butiki Higanteng Mandirigma[/b] Male Goblin Cavalier (Beast Rider) 5 NG Small Humanoid (goblinoid) [b]Init [/b]+5; [b]Senses [/b]darkvision 60 ft.; Perception +10 -------------------- [b]Defense[/b] -------------------- [b]AC [/b]23, touch 16, flat-footed 18 (+7 armor, +5 Dex, +1 size) [b]hp [/b]34 (5d10) [b]Fort [/b]+4, [b]Ref [/b]+6, [b]Will [/b]+2; +2 Morale bonus vs. fear when beneath banner -------------------- [b]Offense[/b] -------------------- [b]Speed [/b]30 ft. [b]Melee [/b] Heavy Shield Bash +8 (1d3+2/x2) and . . +1 Earth breaker +9 (1d10+4/x3) and . . Cestus +8 (1d3+2/19-20/x2) and . . Dagger +8 (1d3+2/19-20/x2) and . . Greatsword +8 (1d10+3/19-20/x2) and . . Lance +8 (1d6+3/x3) [b]Ranged [/b]Masterwork Composite longbow (Str +2) +12 (1d6+2/x3) [b]Special Attacks [/b]cavalier's charge, dragon's challenge +5 (2/day) -------------------- [b]Statistics[/b] -------------------- [b]Str [/b]14, [b]Dex [/b]20, [b]Con [/b]11, [b]Int [/b]10, [b]Wis [/b]12, [b]Cha [/b]8 [b]Base Atk [/b]+5; [b]CMB [/b]+6; [b]CMD [/b]21 [b]Feats [/b]Mounted Archery, Mounted Combat (1/round), Precise Strike, Ride-by Attack [b]Traits [/b]Armor Expert, Bouncy [b]Skills [/b]Bluff +3, Climb +6, Diplomacy +3, Fly +7, Handle Animal +5 (+9 to force this mount into an Unnatural Aura.), Intimidate +3, Linguistics +1, Perception +10, Ride +13 (+17 to force this mount into an Unnatural Aura.), Sense Motive +6, Stealth +15, Survival +7 (+9 to provide food and water for allies or to protect allies from harsh weather), Swim +6, Use Magic Device +0;[b] Racial Modifiers [/b]+2 Perception, +2 Survival, +0 ride while riding your bonded mount., dragon's skills [b]Languages [/b]Common, Goblin [b]SQ [/b]aid allies +3, animal companion link, banner +2/+1, city scavenger, orders (order of the dragon), tactician (precise strike) 5 rds (2/day) [b]Other Gear [/b]+1 Mithral Breastplate, Heavy steel shield, +1 Earth breaker, Arrows (20), Blunt arrows (20), Cestus, Dagger, Greatsword, Lance, Masterwork Composite longbow (Str +2), 70 GP -------------------- [b]Special Abilities[/b] -------------------- [b]+0 Ride while riding your bonded mount. (Ex)[/b] Cancel your armor check penalty of -0 while riding your mount. [b]Aid Allies +3 (Ex)[/b] Aid Another grants +3 [b]Animal Companion Link (Ex)[/b] You have a link with your Animal Companion. [b]Armor Expert[/b] -1 Armor check penalty. [b]Banner +2/+1 (Ex)[/b] Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging. [b]Bouncy[/b] Your bones, flesh, and skin are a bit more elastic than those of most goblins - when you fall, you tend to bounce a little better as a result. Whenever you take falling damage, the first 1d6 points of lethal damage suffered in the fall are automatica [b]Cavalier's Charge (Ex)[/b] Mounted charge grants +4 to hit and -0 AC rather than +2/-2. [b]City Scavenger[/b] Can use Survival to forage for food in a city. [b]Darkvision (60 feet)[/b] You can see in the dark (black and white vision only). [b]Dragon's Challenge +5 (2/day) (Ex)[/b] +5 to damage target, -2 AC vs. others when used, allies gain +2 to hit the target of your challenge. [b]Dragon's Skills +2 (Ex)[/b] +2 to Survival checks for allies. [b]Mounted Archery[/b] Ranged weapon penalty when mounted is halved to -2 or -4. [b]Mounted Combat (1/round)[/b] Once per round you can attempt to negate a hit to your mount in combat. [b]Precise Strike[/b] +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target. [b]Ride-by Attack[/b] You can move - attack - move when charging mounted. [b]Tactician (Precise Strike) 5 rds (2/day) (Ex)[/b] Grant the use of your Tactical feats to your allies within 30'. -------------------- [b]Pangilan[/b] Ankylosaurus N Medium Animal [b]Init [/b]+2; [b]Senses [/b]low-light vision, scent; Perception +6 -------------------- [b]Defense[/b] -------------------- [b]AC [/b]27, touch 12, flat-footed 25 (+4 armor, +2 Dex, +11 natural) [b]hp [/b]23 (-5) [b]Fort [/b]+3 (+4 vs. hot or cold environments and to resist damage from suffocation), [b]Ref [/b]+6 (+2 bonus to avoid falling.), [b]Will [/b]+2; +4 morale bonus vs. fear and emotion effects. [b]Defensive Abilities [/b]evasion -------------------- [b]Offense[/b] -------------------- [b]Speed [/b]30 ft. [b]Melee [/b]Tail slap (Ankylosaurus) +4 (2d4+1/x2) -------------------- [b]Statistics[/b] -------------------- [b]Str [/b]12, [b]Dex [/b]15, [b]Con [/b]9, [b]Int [/b]2, [b]Wis [/b]12, [b]Cha [/b]8 [b]Base Atk [/b]+3; [b]CMB [/b]+4; [b]CMD [/b]16 (20 vs. Trip) [b]Feats [/b]Endurance, Stable Gallop, Sure-Footed, Valiant Steed [b]Tricks [/b]Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Flank [Trick], Guard [Trick], Heel [Trick] [b]Skills [/b]Acrobatics +2 (+4 to keep balance.), Climb +5, Perception +6, Stealth +6, Swim +5 (+9 to resist nonlethal damage from exhaustion) [b]Languages [/b] [b]SQ [/b]attack any target [trick], combat riding [trick], flank [trick] [b]Other Gear [/b]Mithral Shirt, You have no money! -------------------- [b]Special Abilities[/b] -------------------- [b]Attack Any Target [Trick][/b] The animal will attack any creature on command. [b]Combat Riding [Trick][/b] The animal has been trained to bear a rider into combat. [b]Endurance[/b] +4 to a variety of skill checks. Sleep in L/M armor with no fatigue. [b]Evasion (Ex)[/b] No damage on successful reflex save. [b]Flank [Trick][/b] Attempts to attack and flank indicated enemy. [b]Low-Light Vision[/b] See twice as far as a human in low light, distinguishing color and detail. [b]Scent (Ex)[/b] Detect opponents within 15+ feet by sense of smell. [b]Stable Gallop[/b] 1/2 AC penalty for charge, lessen rider penalty on ranged att and +4 to movement conc check. [b]Sure-Footed[/b] +2 to Acrobatics to balance and Ref vs falls. Full speed upslope & can't fall if run downslope. [b]Valiant Steed[/b] +4 vs fear/emotion effects & to push you into unnatural aura. Wounds don't increase push DC.[/sblock] [/QUOTE]
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[Spots Filled] Curse of the Cold Sun (Pathfinder, Eberron, RHoD)
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