Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
SPR: Quantification of the "Theurge-style" PrCls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 4460834" data-attributes="member: 19675"><p>You're comparing Apples and Porcupines.</p><p></p><p>I was unwilling to apply SPR to divine spells because there is no analogous feat that converts divine slots into damage-dealing attacks. I'm even less willing to use SPR to psionics. Psionics has different mechanics and math behind it than Vancian spells of any kind.</p><p></p><p></p><p></p><p>You're still not quite getting it. I didn't design this at all- <strong>WotC</strong> did.</p><p></p><p>SPR is just a designation for taking the Feat Draconic Breath (or Infernal Howl) to its logical extreme- converting all of a PC's spell slots into direct damage via one of these feats.</p><p></p><p>There is<strong> no doubt in my mind </strong>that 9 1st level spells are <em>not</em> equal to a 9th level spell. Spells vary greatly in quality <em>within</em> a level, and over the span of 9 levels, there is great variation in spell quality.</p><p></p><p>But you can't compare <strong>spells</strong> in a quantitative fashion because they have too many variables and too few commonalities that can be statistically compared.</p><p></p><p>For instance, its easy to calculate the utility of a damage spell- finding its average and max damages are simply a matter of math.</p><p></p><p>But then there is that pesky SR...which some spells completely ignore. How do you factor that into a mathematical equation? What is the value we assign to that?</p><p></p><p>What about a Buff spell? How do you mathematically compare one buff to another- amount of bonus? Duration? ? Ditto Illusion spells? How do you mathematically compare them to each other? Or the effectiveness of either/both to the aforementioned damage spells?</p><p></p><p>SPR, OTOH, simply looks at slots.</p><p></p><p></p><p></p><p>1) Its not an error, its a description of the output of a specific game mechanic.</p><p></p><p>2) Increase of spell power isn't just non-linear, its also <strong>not consistent.</strong> Ask any power gamer, there are 1st level spells that ought to be 2nd level, and 5th level spells that should be 4th level (or lower)...and this can be said of any level of spells in the game.</p><p></p><p>SPR at least has the benefit of consistency.</p><p></p><p></p><p>The wise character may not have the best- indeed <em>any</em>- spell for a given situation. Even though Specialization is a (statistically proven) good deal for a Wizard, it also means that such a PC will have gaps. A Necromancer might not have Sleep- almost universally recognized as a top-tier 1st level spell- despite its quality. Ditto an Abjurer who might lack Magic Missile. In certain situations, their "strongest spell" might be the thrown dagger or a pair of hastily moving feet.</p><p></p><p>In addition, each spellcasting class presents its own spell-management issues.</p><p></p><p>The Wizard preps his spells- if he guesses wrong at the beginning of the day, he may find himself contributing very little. When we went through RttToEE, the guy playing the Wizard- and he <em>is</em> a Wizard power gamer (80% Wizards for the 20 years I've gamed with him)- guessed wrong a few times and had some days when his offensive spell selection had huge chunks of useless in them due to foes immunities.</p><p></p><p>On the flipside, spontaneous casters generally have a few spells from which to choose, but they cast them as many times as they care to. This means that if they choose wrong when they <em>level,</em> they may be surprisingly ineffective for several thousand XP worth of gaming. This can be exacerbated by the campaign itself. A Sorcerer loading up on Necro spells might be dead weight if a campaign shifts to an Undead-heavy foe demographic, which is why such classes usually have some kind of retraining mechanic to alleviate this possibility. It doesn't remove it completely, however- typically, it takes 2+ levels to change a single such "mistake."</p><p></p><p>And that doesn't even take into account things like PCs that are optimized to fit a certain character conception rather than statistical, mechanical perfection, player experience and human fallibility or simple changes in the availability of spells within a campaign.</p><p></p><p>Player preferences & perversity also factor in- in 30 years in D&D, I've never played a spellcaster with Magic Missile or Sleep- I think they're overpowered for their level, a bit munchkinny. However, a couple of levels from now, my current PC will be taking Magic Missile. Why the change? The PC in question is a Sorc/Ftr in a <em>very </em>limited ruleset (Core + the first 4 Completes only, PHB base classes only except Favored Soul, no PrCls), and is running around in Scale Mail & Shield and toting a Maul. Except for his spells without somatic components, he's risking ASF 40% of the time until he banks enough $$$ to get some mithril armor (assuming its even available). That ASF (and the PC concept) greatly diminishes my disdain for the spell in the context of this particular PC.</p><p></p><p>His supernatural 2d6/Spell Level 60' line electrical Dragon breath weapon, however, will probably see <em>much </em>more use.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4460834, member: 19675"] You're comparing Apples and Porcupines. I was unwilling to apply SPR to divine spells because there is no analogous feat that converts divine slots into damage-dealing attacks. I'm even less willing to use SPR to psionics. Psionics has different mechanics and math behind it than Vancian spells of any kind. You're still not quite getting it. I didn't design this at all- [B]WotC[/B] did. SPR is just a designation for taking the Feat Draconic Breath (or Infernal Howl) to its logical extreme- converting all of a PC's spell slots into direct damage via one of these feats. There is[B] no doubt in my mind [/B]that 9 1st level spells are [I]not[/I] equal to a 9th level spell. Spells vary greatly in quality [I]within[/I] a level, and over the span of 9 levels, there is great variation in spell quality. But you can't compare [B]spells[/B] in a quantitative fashion because they have too many variables and too few commonalities that can be statistically compared. For instance, its easy to calculate the utility of a damage spell- finding its average and max damages are simply a matter of math. But then there is that pesky SR...which some spells completely ignore. How do you factor that into a mathematical equation? What is the value we assign to that? What about a Buff spell? How do you mathematically compare one buff to another- amount of bonus? Duration? ? Ditto Illusion spells? How do you mathematically compare them to each other? Or the effectiveness of either/both to the aforementioned damage spells? SPR, OTOH, simply looks at slots. 1) Its not an error, its a description of the output of a specific game mechanic. 2) Increase of spell power isn't just non-linear, its also [B]not consistent.[/B] Ask any power gamer, there are 1st level spells that ought to be 2nd level, and 5th level spells that should be 4th level (or lower)...and this can be said of any level of spells in the game. SPR at least has the benefit of consistency. The wise character may not have the best- indeed [I]any[/I]- spell for a given situation. Even though Specialization is a (statistically proven) good deal for a Wizard, it also means that such a PC will have gaps. A Necromancer might not have Sleep- almost universally recognized as a top-tier 1st level spell- despite its quality. Ditto an Abjurer who might lack Magic Missile. In certain situations, their "strongest spell" might be the thrown dagger or a pair of hastily moving feet. In addition, each spellcasting class presents its own spell-management issues. The Wizard preps his spells- if he guesses wrong at the beginning of the day, he may find himself contributing very little. When we went through RttToEE, the guy playing the Wizard- and he [I]is[/I] a Wizard power gamer (80% Wizards for the 20 years I've gamed with him)- guessed wrong a few times and had some days when his offensive spell selection had huge chunks of useless in them due to foes immunities. On the flipside, spontaneous casters generally have a few spells from which to choose, but they cast them as many times as they care to. This means that if they choose wrong when they [I]level,[/I] they may be surprisingly ineffective for several thousand XP worth of gaming. This can be exacerbated by the campaign itself. A Sorcerer loading up on Necro spells might be dead weight if a campaign shifts to an Undead-heavy foe demographic, which is why such classes usually have some kind of retraining mechanic to alleviate this possibility. It doesn't remove it completely, however- typically, it takes 2+ levels to change a single such "mistake." And that doesn't even take into account things like PCs that are optimized to fit a certain character conception rather than statistical, mechanical perfection, player experience and human fallibility or simple changes in the availability of spells within a campaign. Player preferences & perversity also factor in- in 30 years in D&D, I've never played a spellcaster with Magic Missile or Sleep- I think they're overpowered for their level, a bit munchkinny. However, a couple of levels from now, my current PC will be taking Magic Missile. Why the change? The PC in question is a Sorc/Ftr in a [I]very [/I]limited ruleset (Core + the first 4 Completes only, PHB base classes only except Favored Soul, no PrCls), and is running around in Scale Mail & Shield and toting a Maul. Except for his spells without somatic components, he's risking ASF 40% of the time until he banks enough $$$ to get some mithril armor (assuming its even available). That ASF (and the PC concept) greatly diminishes my disdain for the spell in the context of this particular PC. His supernatural 2d6/Spell Level 60' line electrical Dragon breath weapon, however, will probably see [I]much [/I]more use. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
SPR: Quantification of the "Theurge-style" PrCls
Top