I'm A Banana
Potassium-Rich
So, I'm sure there's been at least one mechanic for this out there, and I'm curious to see how others have handled it. 
In an adventure that I'm writing currently, rumor-spreading can serve as a way to provoke in-fighting and rivalry in the enemy camps. Evil creatures aren't prone to trust each other, so a well-placed story about a lieutenant's aspirations or how the PC's recent victory was perhaps aided by a stooge...things like this can go pretty far. It adds an element of intrigue and manipulation to problem-solving that can be interesting.
I've got some fairly baseline rules for it. I'm doing this adventure in [notranslate]Pathfinder[/notranslate], so it relies on making a Bluff check against an individual member of the bad guys' gang, and then that member goes on to spread the rumor at a baseline rate. The PCs are kind of waiting until it reaches a critical mass, making up supporting evidence, and then making a Bluff check "by proxy" with the rumor against the leaders of the organization. It hinges on an open-ended "supporting evidence" requirement to expose the higher-ups to the potential truth of the rumor, so that the PC's need to be actively involved in spread it, not just droppin' rumor bombs and walking away.
I'm interested in how other groups might've handled this kind of thing. How do you model rumor-spreading with die rolls in your game? Ever had an enemy undone by hearsay? Ever have a party interested in turning evil factions against each other? How've you handled it?

In an adventure that I'm writing currently, rumor-spreading can serve as a way to provoke in-fighting and rivalry in the enemy camps. Evil creatures aren't prone to trust each other, so a well-placed story about a lieutenant's aspirations or how the PC's recent victory was perhaps aided by a stooge...things like this can go pretty far. It adds an element of intrigue and manipulation to problem-solving that can be interesting.
I've got some fairly baseline rules for it. I'm doing this adventure in [notranslate]Pathfinder[/notranslate], so it relies on making a Bluff check against an individual member of the bad guys' gang, and then that member goes on to spread the rumor at a baseline rate. The PCs are kind of waiting until it reaches a critical mass, making up supporting evidence, and then making a Bluff check "by proxy" with the rumor against the leaders of the organization. It hinges on an open-ended "supporting evidence" requirement to expose the higher-ups to the potential truth of the rumor, so that the PC's need to be actively involved in spread it, not just droppin' rumor bombs and walking away.
I'm interested in how other groups might've handled this kind of thing. How do you model rumor-spreading with die rolls in your game? Ever had an enemy undone by hearsay? Ever have a party interested in turning evil factions against each other? How've you handled it?