Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spring Attack and Tumble
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ZR" data-source="post: 400655" data-attributes="member: 4229"><p>I posted the original thread.</p><p></p><p>What I was questioning was the rather leathal outcome of an ambush I placed on a 13th level party</p><p></p><p>A rather helpfull halfling (Bluff 15) was helping the party to travers a glacier/volcanic hell whole. </p><p></p><p>I won't go into the senario....but lets just say it invold manhole sized holes that entered an underground tullel. These were covered in illusionaly soil. Under the ground was a group of 5 evil halflings rouges (13th, 2*12th, 9th to the 6th level trainee).</p><p></p><p>Party ranger was unfortunate to be at the front when the kind halfling disapperad on the other side of a rock. When the ranger moves in to look the higher level rouges, getting a foot-up from the trainee, spring out of a hole near the ranger. They all use a spring arttack to move in on the ranger, sneek attack and then tumble away down a whole.</p><p></p><p>The next round the ranger is not supprised but I played that the little bastards could use their tumble ability (DC= 20+BAB) to avoid an AOO whilst moving arround the ranger to get in behind for a sneek attack. I played if they avoided the AOO they could sneek attack</p><p></p><p>The ranger went down at the start or round two. Was healed but unfortunatly walked straight into another hole where he was pulled to the ground with a readied trip attack and then delt some stupid amount of damage from his now good friends. </p><p></p><p>I like the idea of rouges useing tumple to flip over an opponent or sliding between the legs of an opponent and to then sneek attack. I just wonder how difficult this should be to keep if fair.</p><p></p><p>Assuming that a char had to use tumble I currently I use:</p><p>1/ a tumbe DC10 +BAB will get you arround a char into a position to flank/sneek attack if they are engaged with an opponent</p><p>2/ a tumble of DC 20 +BAB if they are not otherwise preoccupied</p><p></p><p>A fail in 1/ means that there may be a AOO due but the thief may get a flank as normal</p><p></p><p>A fail in 2/ means an AOO and no sneak possible.</p><p></p><p>My next game will involve an attack on an assasins guild so I need to be confident as there is a high chance that this will be hard on the classes without uncanny dodge. I am sure a few will get nailed.</p></blockquote><p></p>
[QUOTE="ZR, post: 400655, member: 4229"] I posted the original thread. What I was questioning was the rather leathal outcome of an ambush I placed on a 13th level party A rather helpfull halfling (Bluff 15) was helping the party to travers a glacier/volcanic hell whole. I won't go into the senario....but lets just say it invold manhole sized holes that entered an underground tullel. These were covered in illusionaly soil. Under the ground was a group of 5 evil halflings rouges (13th, 2*12th, 9th to the 6th level trainee). Party ranger was unfortunate to be at the front when the kind halfling disapperad on the other side of a rock. When the ranger moves in to look the higher level rouges, getting a foot-up from the trainee, spring out of a hole near the ranger. They all use a spring arttack to move in on the ranger, sneek attack and then tumble away down a whole. The next round the ranger is not supprised but I played that the little bastards could use their tumble ability (DC= 20+BAB) to avoid an AOO whilst moving arround the ranger to get in behind for a sneek attack. I played if they avoided the AOO they could sneek attack The ranger went down at the start or round two. Was healed but unfortunatly walked straight into another hole where he was pulled to the ground with a readied trip attack and then delt some stupid amount of damage from his now good friends. I like the idea of rouges useing tumple to flip over an opponent or sliding between the legs of an opponent and to then sneek attack. I just wonder how difficult this should be to keep if fair. Assuming that a char had to use tumble I currently I use: 1/ a tumbe DC10 +BAB will get you arround a char into a position to flank/sneek attack if they are engaged with an opponent 2/ a tumble of DC 20 +BAB if they are not otherwise preoccupied A fail in 1/ means that there may be a AOO due but the thief may get a flank as normal A fail in 2/ means an AOO and no sneak possible. My next game will involve an attack on an assasins guild so I need to be confident as there is a high chance that this will be hard on the classes without uncanny dodge. I am sure a few will get nailed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spring Attack and Tumble
Top