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Spring attack & charge?
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<blockquote data-quote="Max" data-source="post: 818316" data-attributes="member: 1424"><p>Talk about semantics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>To quote the SRD completely:</p><p></p><p>-------------------------------</p><p>"Charge [Full][AoO: No]</p><p>Description: The character must move before attacking, not after. The character must move at least 10 feet and may move up to double base speed. All movement must be in a straight line, with no backing up allowed. The charge stops as soon as the character threatens the target. A character can't run past the target and attack from another direction. </p><p></p><p>After moving, the character may make a single melee attack or a bull rush. The character gets a +2 bonus on the attack roll. The character also suffers a -2 penalty to AC for 1 round.</p><p></p><p>A lance deals double damage if employed by a mounted character in a charge. </p><p></p><p>A target can ready certain piercing weapons, setting them to receive charges by using the ready action against receiving a charge. A weapon of this type deals double damage if the readied attack is successful. "</p><p></p><p>---------------</p><p></p><p>I think everyone understands that a Charge is a full round action that involves moving at least 10' in a straight line and making an attack. When you complete the entire charge action, including the attack, you have completed a full round action. By definition, your turn is over. </p><p></p><p>Max</p></blockquote><p></p>
[QUOTE="Max, post: 818316, member: 1424"] Talk about semantics. :rolleyes: To quote the SRD completely: ------------------------------- "Charge [Full][AoO: No] Description: The character must move before attacking, not after. The character must move at least 10 feet and may move up to double base speed. All movement must be in a straight line, with no backing up allowed. The charge stops as soon as the character threatens the target. A character can't run past the target and attack from another direction. After moving, the character may make a single melee attack or a bull rush. The character gets a +2 bonus on the attack roll. The character also suffers a -2 penalty to AC for 1 round. A lance deals double damage if employed by a mounted character in a charge. A target can ready certain piercing weapons, setting them to receive charges by using the ready action against receiving a charge. A weapon of this type deals double damage if the readied attack is successful. " --------------- I think everyone understands that a Charge is a full round action that involves moving at least 10' in a straight line and making an attack. When you complete the entire charge action, including the attack, you have completed a full round action. By definition, your turn is over. Max [/QUOTE]
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