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*Pathfinder & Starfinder
Spring Attack, Reach, and Attack of Opportunity
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<blockquote data-quote="Steel_Wind" data-source="post: 5633491" data-attributes="member: 20741"><p>Your GM is wrong. </p><p></p><p>Per RAW, you should not provoke using <em>Spring Attack</em> because of the way that the feat is worded. Please note that the wording is different from something like, say, the full round <em>Withdraw</em> action, where only the first 5 foot is free but the second five foot of withdraw vs. a reach opponent will usually provoke. That happens because of the way that the Withdraw action is worded, but <em>Spring Attack</em> operates differently.</p><p></p><p>Your GM may be upset with <em>Spring Attack</em> as it can be a very annoying ability to combat on the battlefield from the GM's perspective. Positioning your party correctly will permit the <em>Spring Attacker</em> to jump in and out of range if you have a decent movement speed. </p><p></p><p>There is nothing that prevents the foe from closing with you via a move action and attacking after his own move if he is fast enough to catch you, but <em>Spring Attack</em> will prevent the foe from using full attack actions against you as he has to move to catch you in the same round. Depending on how your party is setup near the foe, the foe may then end up provoking on your fellow party members if he tries to come after you. This presents a <strong><em>damned if you do, damned if you don't</em></strong> conundrum to the target of the <em>Spring Attack</em>. That's how it is <strong><em><span style="color: orange">supposed</span></em></strong> to work. </p><p></p><p>The common solution for GMs is to use multiple foes closely grouped together and interlocking fields of coverage where Aoos can be triggered on Spring Attacking PCs. The response to that from the PCs is for the fighter to use the BullRush/Drag combat manoeuvres to move a foe out of Aoo range to leave a target exposed to <em>Spring Attack</em>. More likely, it just moves the foe into "fireball formation", making them vulnerable to area attacks, too. </p><p></p><p>All of these extra layers of tactics and movement on the battlefield are GOOD THINGS. It helps make the tactical battlefield more dynamic and more fun. Rushing to the middle of the room, for the melee characters to thereafter remain largely static and immovable for the whole combat is frikking BORING and is easily the worst aspect of Pathfinder combat. Anything which tends to minimize this tendency is a GOOD THING.</p><p></p><p>Yes, GMs will find it annoying initially and may be inclined to ban it as a knee-jerk reaction because they think it is "broken". </p><p></p><p>It isn't broken, but it <em>is</em> powerful. </p><p></p><p>Spring Attack requires some new tactics from your GM and he will have to think his strategy through. He probably didn't have a chance to do this yet, so that explains why he ruled in the manner that he did. <em>Spring Attack</em> is powerful, but it also has a bunch of pre-reqs that are required before you can take the <em>Spring Attack</em> feat. It's not something that every PC will have, and tends to be a fighter only or more often, a rogue feat. (It is especially powerful for Anti-Paladins/rogue NPCs to take, as it happens, because it plays to the strengths of the Anti-Paladin's optimal range it wants to be at when combating PCs.) (For more on this, listen to The Black Knight on the Character Concept Workshop in Episode #013.)</p><p></p><p><em>Spring Attack</em> works differently from many other attacks in how it does not provoke an AOO because the wording of the feat is different -- this is so whether your foe is flat-footed or not. Now, if you are moving through areas where there are <strong><em>multiple foes</em></strong>, it may very well be that you will provoke from somebody as you move as that attack originates from somebody <strong><em><span style="color: orange">other than the target of your spring attack</span></em></strong>. That's a very different point as the immunity from AOOs applies <strong><u>only</u></strong> to the target of your attack, not his allies.</p><p></p><p><strong><u>Note:</u></strong> equipping a reach weapon to use while using a spring attack is permitted if you have the proficiency (<em>glaive guisarme</em>, long spear, etc.). As Research noted in Episode #013, the proficiencies that come with dipping into one level of fighter may make it very beneficial for many classes to dip one level into fighter if you are going for a Spring Attack hit and run style character.</p><p></p><p>In other Monk Awesomeness News, the forthcoming <em>Ultimate Combat</em> promises all kinds of martial arts goodness. Stay tuned. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5633491, member: 20741"] Your GM is wrong. Per RAW, you should not provoke using [I]Spring Attack[/I] because of the way that the feat is worded. Please note that the wording is different from something like, say, the full round [I]Withdraw[/I] action, where only the first 5 foot is free but the second five foot of withdraw vs. a reach opponent will usually provoke. That happens because of the way that the Withdraw action is worded, but [I]Spring Attack[/I] operates differently. Your GM may be upset with [I]Spring Attack[/I] as it can be a very annoying ability to combat on the battlefield from the GM's perspective. Positioning your party correctly will permit the [I]Spring Attacker[/I] to jump in and out of range if you have a decent movement speed. There is nothing that prevents the foe from closing with you via a move action and attacking after his own move if he is fast enough to catch you, but [I]Spring Attack[/I] will prevent the foe from using full attack actions against you as he has to move to catch you in the same round. Depending on how your party is setup near the foe, the foe may then end up provoking on your fellow party members if he tries to come after you. This presents a [B][I]damned if you do, damned if you don't[/I][/B] conundrum to the target of the [I]Spring Attack[/I]. That's how it is [B][I][COLOR=orange]supposed[/COLOR][/I][/B] to work. The common solution for GMs is to use multiple foes closely grouped together and interlocking fields of coverage where Aoos can be triggered on Spring Attacking PCs. The response to that from the PCs is for the fighter to use the BullRush/Drag combat manoeuvres to move a foe out of Aoo range to leave a target exposed to [I]Spring Attack[/I]. More likely, it just moves the foe into "fireball formation", making them vulnerable to area attacks, too. All of these extra layers of tactics and movement on the battlefield are GOOD THINGS. It helps make the tactical battlefield more dynamic and more fun. Rushing to the middle of the room, for the melee characters to thereafter remain largely static and immovable for the whole combat is frikking BORING and is easily the worst aspect of Pathfinder combat. Anything which tends to minimize this tendency is a GOOD THING. Yes, GMs will find it annoying initially and may be inclined to ban it as a knee-jerk reaction because they think it is "broken". It isn't broken, but it [I]is[/I] powerful. Spring Attack requires some new tactics from your GM and he will have to think his strategy through. He probably didn't have a chance to do this yet, so that explains why he ruled in the manner that he did. [I]Spring Attack[/I] is powerful, but it also has a bunch of pre-reqs that are required before you can take the [I]Spring Attack[/I] feat. It's not something that every PC will have, and tends to be a fighter only or more often, a rogue feat. (It is especially powerful for Anti-Paladins/rogue NPCs to take, as it happens, because it plays to the strengths of the Anti-Paladin's optimal range it wants to be at when combating PCs.) (For more on this, listen to The Black Knight on the Character Concept Workshop in Episode #013.) [I]Spring Attack[/I] works differently from many other attacks in how it does not provoke an AOO because the wording of the feat is different -- this is so whether your foe is flat-footed or not. Now, if you are moving through areas where there are [B][I]multiple foes[/I][/B], it may very well be that you will provoke from somebody as you move as that attack originates from somebody [B][I][COLOR=orange]other than the target of your spring attack[/COLOR][/I][/B]. That's a very different point as the immunity from AOOs applies [B][U]only[/U][/B] to the target of your attack, not his allies. [B][U]Note:[/U][/B] equipping a reach weapon to use while using a spring attack is permitted if you have the proficiency ([I]glaive guisarme[/I], long spear, etc.). As Research noted in Episode #013, the proficiencies that come with dipping into one level of fighter may make it very beneficial for many classes to dip one level into fighter if you are going for a Spring Attack hit and run style character. In other Monk Awesomeness News, the forthcoming [I]Ultimate Combat[/I] promises all kinds of martial arts goodness. Stay tuned. :P [/QUOTE]
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Spring Attack, Reach, and Attack of Opportunity
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