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Spring Attacking Rogue questions
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<blockquote data-quote="nittanytbone" data-source="post: 2898153" data-attributes="member: 35709"><p>I'd suggest getting Power Attack and using a big two-handed weapon. You're only getting one attack per round, so it better count.</p><p></p><p>I'd rearrange attributes like so:</p><p></p><p>S 17 D 17 C 15 I 14 W 12 Ch 10</p><p></p><p>Your goal is to be a combat fighter-rogue -- why a 17 in int? Maxing one more skill is not going to help your damage output.</p><p></p><p>I would also suggest either a two level fighter dip or a two level human paragon dip (for feats and/or adaptive learning if skills are that big of an issue).</p><p></p><p>Feats could look something like this:</p><p></p><p>1 - Dodge, Mobility</p><p>3 - Power Attack</p><p>6 - Spring Attack</p><p>Ftr 1 - Combat Expertise*</p><p>Ftr 2 - Improved Trip*</p><p></p><p>With this sort of approach, you run in, trip the opponent with something like a halberd, and then power attack the heck out of them. If you fail to trip them, then just spring away, rinse, wash, and repeat.</p><p></p><p>Improved Initiative and Elusive Target would both be excellent feats to squeeze in if you don't like the tripping idea; if so, then go for a greatsword.</p><p></p><p>Whatever you do, TWF should NOT be combined with spring attacking. Both are fairly feat intensive, and besides, spring attacking totally precludes a full attack, which makes TWF useless.</p><p></p><p>I'd try to pick up something along these lines:</p><p></p><p>Rog 3 (sneak attack)/Ftr 2/Scout 3 (skirmish)/Barbarian 1 for rage and fast movement/Any PrC that offers SA dice and full BAB (such as Nightsong Enforcer 1)</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 2898153, member: 35709"] I'd suggest getting Power Attack and using a big two-handed weapon. You're only getting one attack per round, so it better count. I'd rearrange attributes like so: S 17 D 17 C 15 I 14 W 12 Ch 10 Your goal is to be a combat fighter-rogue -- why a 17 in int? Maxing one more skill is not going to help your damage output. I would also suggest either a two level fighter dip or a two level human paragon dip (for feats and/or adaptive learning if skills are that big of an issue). Feats could look something like this: 1 - Dodge, Mobility 3 - Power Attack 6 - Spring Attack Ftr 1 - Combat Expertise* Ftr 2 - Improved Trip* With this sort of approach, you run in, trip the opponent with something like a halberd, and then power attack the heck out of them. If you fail to trip them, then just spring away, rinse, wash, and repeat. Improved Initiative and Elusive Target would both be excellent feats to squeeze in if you don't like the tripping idea; if so, then go for a greatsword. Whatever you do, TWF should NOT be combined with spring attacking. Both are fairly feat intensive, and besides, spring attacking totally precludes a full attack, which makes TWF useless. I'd try to pick up something along these lines: Rog 3 (sneak attack)/Ftr 2/Scout 3 (skirmish)/Barbarian 1 for rage and fast movement/Any PrC that offers SA dice and full BAB (such as Nightsong Enforcer 1) [/QUOTE]
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