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General Tabletop Discussion
*TTRPGs General
Springing surprise tricks in the game.
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<blockquote data-quote="shilsen" data-source="post: 1794008" data-attributes="member: 198"><p>Coming up with tricks is really easy when your group won't use tactics in combat unless you tell them. For example:</p><p></p><p>Player of greatsword-wielding PC: Bring it!</p><p></p><p>Me (rolling for much smaller NPC with spiked shield and flail): Give me an attack roll.</p><p></p><p>Player: But it's not my turn.</p><p></p><p>Me: It's an opposed check.</p><p></p><p>Player: Huh? Why?</p><p></p><p>Me: Roll and I'll tell you.</p><p></p><p>Player: Got a 15</p><p></p><p>Me: The soldier twirls his flail around your sword and and flips it out of your grasp. Give me a Str check.</p><p></p><p>Player: WHA_ ?</p><p></p><p>Me: *grin* Just roll</p><p></p><p>Player: *%$!* Got a 10. Why?</p><p></p><p>Me: On the backswing, he flips your feet out from under you dumping you square on your back. As soon as you land, he smashes the shield into your face, making you feel like your jaw just came loose.</p><p></p><p>Player: *%$*#!*</p><p></p><p>*****</p><p></p><p>Me: The kobolds charge into your group. They seem to be dressed and armed like the ones you just killed.</p><p></p><p>Players: HAH! Piece of cake!</p><p></p><p>Me: Everyone roll grapple checks.</p><p></p><p>Players: *%$*#!*</p><p></p><p>*****</p><p></p><p>This one was a fun one:</p><p></p><p>Player: I run around the corner into them. Since it's dark, they'll never see me coming.</p><p></p><p>Me: True. Pity it also stops you from seeing the metal wire spanning the corridor at neck level.</p><p></p><p>Player: *%$*#!*</p><p></p><p>*****</p><p></p><p>And one last one, which was not so much of a trick as an unexpected situation:</p><p></p><p>Me: Hmm! The animated table criticals. It smashes into you, shattering your hip and pinning you to the wall.</p><p></p><p>Player: *%$*#!* Help, you guys! The furniture's killing me!</p></blockquote><p></p>
[QUOTE="shilsen, post: 1794008, member: 198"] Coming up with tricks is really easy when your group won't use tactics in combat unless you tell them. For example: Player of greatsword-wielding PC: Bring it! Me (rolling for much smaller NPC with spiked shield and flail): Give me an attack roll. Player: But it's not my turn. Me: It's an opposed check. Player: Huh? Why? Me: Roll and I'll tell you. Player: Got a 15 Me: The soldier twirls his flail around your sword and and flips it out of your grasp. Give me a Str check. Player: WHA_ ? Me: *grin* Just roll Player: *%$!* Got a 10. Why? Me: On the backswing, he flips your feet out from under you dumping you square on your back. As soon as you land, he smashes the shield into your face, making you feel like your jaw just came loose. Player: *%$*#!* ***** Me: The kobolds charge into your group. They seem to be dressed and armed like the ones you just killed. Players: HAH! Piece of cake! Me: Everyone roll grapple checks. Players: *%$*#!* ***** This one was a fun one: Player: I run around the corner into them. Since it's dark, they'll never see me coming. Me: True. Pity it also stops you from seeing the metal wire spanning the corridor at neck level. Player: *%$*#!* ***** And one last one, which was not so much of a trick as an unexpected situation: Me: Hmm! The animated table criticals. It smashes into you, shattering your hip and pinning you to the wall. Player: *%$*#!* Help, you guys! The furniture's killing me! [/QUOTE]
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