Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Spy Creature
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dog Moon" data-source="post: 2133724" data-attributes="member: 23023"><p>Here's another template for your viewing pleasure [I hope]. I was thinking about Yuan-ti encounters and came up with this idea.</p><p></p><p></p><p>These creatures appear as small lizards or snakes which are natural to the forest or swamp they are normally encountered in, except the only physical difference is that their eyes are bigger than normal [Knowledge nature DC 20 to realize that it isn't normal]. They behave in the same ways as normal lizards until they see someone or something approaching. They then send a signal back to their creator, similar to the way the alarm spell works when triggered. The creator then is able to see through the eyes of the creature. The creator can cast any visual spells, such as Darkvision or See Invisibility to increase the visual potential of the creature, but no other spells. These are occasionally used offensively, to spy out areas, but are mainly used to watch for intruders.</p><p>"Spy creature" is a template which can be added to any lizard or snake.</p><p></p><p>Size and Type: Neither changes, though animals do gain the Augmented Subtype.</p><p></p><p>Special Qualities: Keeps that of the base creature and gains the following:</p><p></p><p>Immunity to Poison</p><p></p><p>Poison Breath (Su): 20 ft cone. Initial and secondary damage 1d3 Con. Fort DC 10 + Con mod. This occurs once per day when the create is first hit. The blow strikes the creature and it lets out the gas as a free action.</p><p></p><p>Poison Explode (Su): 20 ft radius. Initial and secondary damage 1d3 Con. Fort DC 10 + Con mod. This occurs once the creature is brought to -10 hp and is considered dead.</p><p></p><p>Alarm (Su): This works like the alarm spell, except that it triggers whenever a creature walks within 30 feet of the creature. Whether or not the creature can still be seen, the alarm is triggered. It is up to the creator to determine by whom and how the alarm was triggered.</p><p></p><p>Conduit (Su): The creator can see through the eyes of the creature at any time it pleases. It takes a full-round action to sense and locate the creature. The creator at this time, can control the creature where and how to move, though it cannot force the creature to do anything else. The creator can cast spells to affect the creature, but only those which revolve around sight, such as Darkvision or See Invisibility.</p><p></p><p>Does Not Need to Eat (Ex)</p><p></p><p>Skills: The creature gains a +8 racial bonus on Spot checks.</p><p></p><p>Challenge Rating: ?</p><p></p><p></p><p>The secrets of altering these creatures in this way is known only to the Yuan-ti. The Yuan-ti slowly mix their own poison into these creature, slowly changing it's blood into a poison, though it's bite does not deal this extra poison. Poison is also added into the creature's stomach. This poison is a combination of the Yuan-ti's own poison and a variant mixture, allowing the creature to feed on this poison which slowly regenerates itself. This prevents the creature from needing any outside nutrients and also has the effect of releasing the pent up gas as a belch when it is first struck by a weapon.</p><p> The Yuan-ti place these creatures in various places circling their home to watch out for intruders. Though the creator is most often the one who is connected to this creature, the creatures are occasionally granted to other spellcasters who have the ability to cast various vision-improving spells.</p><p> Rarely, these creatures are sent to attack. Though they only deal their normal, minor damage, the poison gas can be considered potent.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2133724, member: 23023"] Here's another template for your viewing pleasure [I hope]. I was thinking about Yuan-ti encounters and came up with this idea. These creatures appear as small lizards or snakes which are natural to the forest or swamp they are normally encountered in, except the only physical difference is that their eyes are bigger than normal [Knowledge nature DC 20 to realize that it isn't normal]. They behave in the same ways as normal lizards until they see someone or something approaching. They then send a signal back to their creator, similar to the way the alarm spell works when triggered. The creator then is able to see through the eyes of the creature. The creator can cast any visual spells, such as Darkvision or See Invisibility to increase the visual potential of the creature, but no other spells. These are occasionally used offensively, to spy out areas, but are mainly used to watch for intruders. "Spy creature" is a template which can be added to any lizard or snake. Size and Type: Neither changes, though animals do gain the Augmented Subtype. Special Qualities: Keeps that of the base creature and gains the following: Immunity to Poison Poison Breath (Su): 20 ft cone. Initial and secondary damage 1d3 Con. Fort DC 10 + Con mod. This occurs once per day when the create is first hit. The blow strikes the creature and it lets out the gas as a free action. Poison Explode (Su): 20 ft radius. Initial and secondary damage 1d3 Con. Fort DC 10 + Con mod. This occurs once the creature is brought to -10 hp and is considered dead. Alarm (Su): This works like the alarm spell, except that it triggers whenever a creature walks within 30 feet of the creature. Whether or not the creature can still be seen, the alarm is triggered. It is up to the creator to determine by whom and how the alarm was triggered. Conduit (Su): The creator can see through the eyes of the creature at any time it pleases. It takes a full-round action to sense and locate the creature. The creator at this time, can control the creature where and how to move, though it cannot force the creature to do anything else. The creator can cast spells to affect the creature, but only those which revolve around sight, such as Darkvision or See Invisibility. Does Not Need to Eat (Ex) Skills: The creature gains a +8 racial bonus on Spot checks. Challenge Rating: ? The secrets of altering these creatures in this way is known only to the Yuan-ti. The Yuan-ti slowly mix their own poison into these creature, slowly changing it's blood into a poison, though it's bite does not deal this extra poison. Poison is also added into the creature's stomach. This poison is a combination of the Yuan-ti's own poison and a variant mixture, allowing the creature to feed on this poison which slowly regenerates itself. This prevents the creature from needing any outside nutrients and also has the effect of releasing the pent up gas as a belch when it is first struck by a weapon. The Yuan-ti place these creatures in various places circling their home to watch out for intruders. Though the creator is most often the one who is connected to this creature, the creatures are occasionally granted to other spellcasters who have the ability to cast various vision-improving spells. Rarely, these creatures are sent to attack. Though they only deal their normal, minor damage, the poison gas can be considered potent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spy Creature
Top