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<blockquote data-quote="jdrakeh" data-source="post: 3225925" data-attributes="member: 13892"><p>Isn't Mongoose printing and distributing your products? Between AEG dropping the line and Mongoose picking it up, have you printed or distributed any products on your own? They may not have the rights to the IP, but if you're entirely dependent on them for printing and distribution, I'd say that they have quite a bit of control over whether the line continues. </p><p></p><p></p><p></p><p>Just two assumptions, really: </p><p></p><p>1. Crafty Games can't afford to print and distribute heir own products. </p><p>2. The contract with Mongoose has escape clauses or a term limit.</p><p></p><p>And, honestly, neither of those assumptions seems too farfetched, given that Crafty Games hasn't published any printed support for Spycraft since acquiring the license (to the best of my knowledge, anyhow) and that they've subcontracted out said printing and distribution to another publisher. </p><p></p><p></p><p></p><p>Not really. If you'd care to officiate why Crafty Games ins't handling printing and distribution in-house, <em>that</em> would go a long way toward alleviating my concerns (unless, of coruse, I'm correct in assuming that they can't afford to do so, in which case it woudl confirm them). Ownership of IP or control of a license means nothing if you can't get stuff out the door on your own (as GoO, Eden, and a few other publishers have proven).</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3225925, member: 13892"] Isn't Mongoose printing and distributing your products? Between AEG dropping the line and Mongoose picking it up, have you printed or distributed any products on your own? They may not have the rights to the IP, but if you're entirely dependent on them for printing and distribution, I'd say that they have quite a bit of control over whether the line continues. Just two assumptions, really: 1. Crafty Games can't afford to print and distribute heir own products. 2. The contract with Mongoose has escape clauses or a term limit. And, honestly, neither of those assumptions seems too farfetched, given that Crafty Games hasn't published any printed support for Spycraft since acquiring the license (to the best of my knowledge, anyhow) and that they've subcontracted out said printing and distribution to another publisher. Not really. If you'd care to officiate why Crafty Games ins't handling printing and distribution in-house, [i]that[/i] would go a long way toward alleviating my concerns (unless, of coruse, I'm correct in assuming that they can't afford to do so, in which case it woudl confirm them). Ownership of IP or control of a license means nothing if you can't get stuff out the door on your own (as GoO, Eden, and a few other publishers have proven). [/QUOTE]
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