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[Spycraft 1.0/2.0] Rates of Fire for Lever and Bolt-Actions?
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<blockquote data-quote="Gomez" data-source="post: 2490932" data-attributes="member: 20204"><p><strong>Glock 18 9mm P</strong></p><p></p><p>Damage: 1d10+1</p><p>Error/Threat: 1-3/20</p><p>Ammo: 31M2 or 19M3</p><p>Recoil: 17</p><p>Range: 25 ft.</p><p>Size/Hand: D/1h</p><p>Qualities: CMP, NFM, (S/B/F)</p><p>Weight: 1.5 lbs.</p><p>Comp: 25/+1</p><p>Year: 1988</p><p>Street Value: R$1000</p><p></p><p>Weapon Basics: This weapon is a Service Pistol. It's proficiency is Handgun, its Key Attribute is DEX, its Untrained Penalty is -4, Damage Save +14, and Fire Mode is Single-Shot. Different categories of weapons have different basic rules. </p><p></p><p>Some weapons have specific rules that only apply to that weapon. </p><p></p><p>Ammo: M is for self-contained removable magazine, S is for an interal supply of shots, B is for belt, and D is for a removeable drum. The number before the letter is the number of shots that the weapon can hold and the number after the letter is the number of reloads that are automatically supplied with the weapon. </p><p></p><p>Recoil: If a character whose STR is less than the Recoil rating fires a firearm in Single-Shot mode they get a -1 penalty to his attack check. If they fire in Burst or Full Auto mode, the penalty is the difference in the Recoil rating and the character's STR. </p><p></p><p>Qualities: </p><p> Composite (CPM): The weapon is made of a non ferrous material that rendere the weapon less obvious to magnetic detection. A metal detector does not automatically spot this weapon but rather must make a Notice/Awareness check with the skill bonus equal to its Power rating x 2. The character trying to slip the weapon past the detector opposes its skill check result with a Seight of Hand/Conceal Action check. </p><p></p><p> Non-Standard Fire Modes (NFM): The weapon's fire modes don't conform to the standard for it's sub-category. Its actual fire modes follow this quality in parentheses - S for </p><p>Single shot, B for Burst, F for Full Auto (e.g. S/B/F means that the weapon can toggle between the Single-Shot, Burst, and Full Auto modes. </p><p></p><p>Complexity (Comp): The weapons complexity DC and error range modifiers used in Build, Repair, Modify, and other skill checks targeting the weapon.</p></blockquote><p></p>
[QUOTE="Gomez, post: 2490932, member: 20204"] [B]Glock 18 9mm P[/B] Damage: 1d10+1 Error/Threat: 1-3/20 Ammo: 31M2 or 19M3 Recoil: 17 Range: 25 ft. Size/Hand: D/1h Qualities: CMP, NFM, (S/B/F) Weight: 1.5 lbs. Comp: 25/+1 Year: 1988 Street Value: R$1000 Weapon Basics: This weapon is a Service Pistol. It's proficiency is Handgun, its Key Attribute is DEX, its Untrained Penalty is -4, Damage Save +14, and Fire Mode is Single-Shot. Different categories of weapons have different basic rules. Some weapons have specific rules that only apply to that weapon. Ammo: M is for self-contained removable magazine, S is for an interal supply of shots, B is for belt, and D is for a removeable drum. The number before the letter is the number of shots that the weapon can hold and the number after the letter is the number of reloads that are automatically supplied with the weapon. Recoil: If a character whose STR is less than the Recoil rating fires a firearm in Single-Shot mode they get a -1 penalty to his attack check. If they fire in Burst or Full Auto mode, the penalty is the difference in the Recoil rating and the character's STR. Qualities: Composite (CPM): The weapon is made of a non ferrous material that rendere the weapon less obvious to magnetic detection. A metal detector does not automatically spot this weapon but rather must make a Notice/Awareness check with the skill bonus equal to its Power rating x 2. The character trying to slip the weapon past the detector opposes its skill check result with a Seight of Hand/Conceal Action check. Non-Standard Fire Modes (NFM): The weapon's fire modes don't conform to the standard for it's sub-category. Its actual fire modes follow this quality in parentheses - S for Single shot, B for Burst, F for Full Auto (e.g. S/B/F means that the weapon can toggle between the Single-Shot, Burst, and Full Auto modes. Complexity (Comp): The weapons complexity DC and error range modifiers used in Build, Repair, Modify, and other skill checks targeting the weapon. [/QUOTE]
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[Spycraft 1.0/2.0] Rates of Fire for Lever and Bolt-Actions?
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