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Spycraft 2.0 Combat Tips?
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<blockquote data-quote="Abe.ebA" data-source="post: 4129170" data-attributes="member: 32545"><p>So I started running a spycraft 2.0 Delta Green game a few months ago. It was going fairly well and I was starting to get a handle on the more complicated combat system but then got derailed by people's schedules etc.</p><p></p><p>In any case, I'm about to get started again and was wondering if anyone has any suggestions for keeping track during combat. The whole shifting initiative thing in particular was a challenge to keep up with and both I and my players (all of us new to the system) had a hard time remembering all of the options available during a combat turn. I tried a quick-reference sheet for combat options but it still had a lot of info on it. I'm thinking about using some sort of system of magnets or a cork board pre-labeled 0-20 or 30 to track which initiative segment people are in and various status effects.</p><p></p><p>Anybody have any suggestions for a) tracking combat, b) tracking available combat options, c) running combat in general?</p></blockquote><p></p>
[QUOTE="Abe.ebA, post: 4129170, member: 32545"] So I started running a spycraft 2.0 Delta Green game a few months ago. It was going fairly well and I was starting to get a handle on the more complicated combat system but then got derailed by people's schedules etc. In any case, I'm about to get started again and was wondering if anyone has any suggestions for keeping track during combat. The whole shifting initiative thing in particular was a challenge to keep up with and both I and my players (all of us new to the system) had a hard time remembering all of the options available during a combat turn. I tried a quick-reference sheet for combat options but it still had a lot of info on it. I'm thinking about using some sort of system of magnets or a cork board pre-labeled 0-20 or 30 to track which initiative segment people are in and various status effects. Anybody have any suggestions for a) tracking combat, b) tracking available combat options, c) running combat in general? [/QUOTE]
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