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Spycraft 2.0 Combat Tips?
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<blockquote data-quote="Psion" data-source="post: 4129282" data-attributes="member: 172"><p>Shifting initiative I handled with a combat tracker similar to the Paizo one ValhallaGH pointed out; that one's pretty good for D&D, but for the purposes of Spycraft with shifting initiative, the Ready and Waiting board might be better:</p><p><a href="http://www.readyandwaiting.biz/" target="_blank">http://www.readyandwaiting.biz/</a></p><p>It's a magnetic board with movable markers as well as note-holders for status effects.</p><p></p><p>Lacking that, I don't know if you have 2nd printing, but in included an initiative tracking sheet. If you don't, it is up on the crafty website:</p><p><a href="http://www.crafty-games.com/downloads" target="_blank">http://www.crafty-games.com/downloads</a> (Scroll down to "initiative tracking sheet" under "Game Control Tools)</p><p></p><p>I've also just used a dry erase board if one was handy.</p><p></p><p></p><p>Tracking available combat options: <a href="http://www.crafty-games.com/downloads" target="_blank">same place</a> as above, grab the "GC Handouts"; one page of that has an action summary. For my Convention/Gameday games, I always print that page out and attach it to the character sheets, as well as a special sheet with any maneuvers the character has due to combat feats.</p><p></p><p>Don't know what other suggestions to add without specific questions, but there was a signs & portents article on Spycraft combat; there's a copy of that on the <a href="http://www.crafty-games.com/downloads" target="_blank">same page</a>, scroll down to articles and look at the Signs & Portals #51 article.</p><p></p><p>HTH; let me know if there is anything else you are having a particular problem with.</p></blockquote><p></p>
[QUOTE="Psion, post: 4129282, member: 172"] Shifting initiative I handled with a combat tracker similar to the Paizo one ValhallaGH pointed out; that one's pretty good for D&D, but for the purposes of Spycraft with shifting initiative, the Ready and Waiting board might be better: [url]http://www.readyandwaiting.biz/[/url] It's a magnetic board with movable markers as well as note-holders for status effects. Lacking that, I don't know if you have 2nd printing, but in included an initiative tracking sheet. If you don't, it is up on the crafty website: [url]http://www.crafty-games.com/downloads[/url] (Scroll down to "initiative tracking sheet" under "Game Control Tools) I've also just used a dry erase board if one was handy. Tracking available combat options: [url=http://www.crafty-games.com/downloads]same place[/url] as above, grab the "GC Handouts"; one page of that has an action summary. For my Convention/Gameday games, I always print that page out and attach it to the character sheets, as well as a special sheet with any maneuvers the character has due to combat feats. Don't know what other suggestions to add without specific questions, but there was a signs & portents article on Spycraft combat; there's a copy of that on the [url=http://www.crafty-games.com/downloads]same page[/url], scroll down to articles and look at the Signs & Portals #51 article. HTH; let me know if there is anything else you are having a particular problem with. [/QUOTE]
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