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[SPYCRAFT 2.0] How does it play?
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<blockquote data-quote="Psion" data-source="post: 3587617" data-attributes="member: 172"><p>TWF = Two Weapon Fighting?</p><p></p><p>Two Weapon Basics feat gives you a final attack with your extra weapon (pg. 176)</p><p></p><p></p><p></p><p>I feel that iterative attacks contribute to combats taking a long time in D&D.</p><p></p><p>I've yet to run a game over 6th level, but there are a few things that could make the dynamic in spycraft different from other games:</p><p>0) Everybody gets two attacks in SC to begin with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>1) The VP/WP means that any attack that is a threat could be fight-ending.</p><p>2) Standard characters only have damage saves, so any hit can take them out potentially.</p><p>3) Higher level characters have more and bigger action dice.</p><p>4) Combat focussed characters at high level get access to feats and class abilities that can end fights quicker or give them more attacks. Think of the grunt's <em>Dead to Rights</em> ability, the cleaner's <em>Fatal Attack</em>, and so forth.</p><p>5) Fight dragging on to long? Got a good resolve skill and reflex save? Why not try a <em>stand off</em> action.</p></blockquote><p></p>
[QUOTE="Psion, post: 3587617, member: 172"] TWF = Two Weapon Fighting? Two Weapon Basics feat gives you a final attack with your extra weapon (pg. 176) I feel that iterative attacks contribute to combats taking a long time in D&D. I've yet to run a game over 6th level, but there are a few things that could make the dynamic in spycraft different from other games: 0) Everybody gets two attacks in SC to begin with. :) 1) The VP/WP means that any attack that is a threat could be fight-ending. 2) Standard characters only have damage saves, so any hit can take them out potentially. 3) Higher level characters have more and bigger action dice. 4) Combat focussed characters at high level get access to feats and class abilities that can end fights quicker or give them more attacks. Think of the grunt's [i]Dead to Rights[/i] ability, the cleaner's [i]Fatal Attack[/i], and so forth. 5) Fight dragging on to long? Got a good resolve skill and reflex save? Why not try a [i]stand off[/i] action. [/QUOTE]
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