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Spycraft 2.0 is awesome!
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<blockquote data-quote="Denaes" data-source="post: 2472015" data-attributes="member: 33738"><p>You get the same thing with d20. All the "alternate complete players handbooks" you have to figure out what was changed and not changed. I've played in games for 3 months before we noticed some of the changes. </p><p></p><p>For the vast majority, OGL is the way to go. If you're making complete setting with classes and not even related to D&D, you should be going OGL. </p><p></p><p>I very much prefer OGL to d20. But it remains that game developers go with d20 or OGL because of an existing fanbase, then do just this. They recopy *everything* to make it complete and you're reading through stabbing your eyes. Things you've read 3x over before, you're reading again to see if you can spot the difference.</p><p></p><p>It's the same with revised and similar new editions. If you're a new reader - it's no big whoop. You just go in and read everything. If you're a returning reader, you're bored to tears re-reading something that you're read multiple times. </p><p></p><p>The only solution would be to collect all the changes in an outline or change document so you could find out what the changes are without reading through the entire book. </p><p></p><p>I'm not against OGL in any sense of the word. I'm just pissed at having to read through all the same friggin rules again to see what changed. Blue Rose/True20, M&M, Silver Age Sentinels, BESM d20, Castles & Crusades, Conan, d20 Modern... If Spycraft 2.0 were d20 it would still have this problem - minus experience and ability scores.</p><p></p><p>At least they did a rundown of the major changes in Ch1... just not the details.</p></blockquote><p></p>
[QUOTE="Denaes, post: 2472015, member: 33738"] You get the same thing with d20. All the "alternate complete players handbooks" you have to figure out what was changed and not changed. I've played in games for 3 months before we noticed some of the changes. For the vast majority, OGL is the way to go. If you're making complete setting with classes and not even related to D&D, you should be going OGL. I very much prefer OGL to d20. But it remains that game developers go with d20 or OGL because of an existing fanbase, then do just this. They recopy *everything* to make it complete and you're reading through stabbing your eyes. Things you've read 3x over before, you're reading again to see if you can spot the difference. It's the same with revised and similar new editions. If you're a new reader - it's no big whoop. You just go in and read everything. If you're a returning reader, you're bored to tears re-reading something that you're read multiple times. The only solution would be to collect all the changes in an outline or change document so you could find out what the changes are without reading through the entire book. I'm not against OGL in any sense of the word. I'm just pissed at having to read through all the same friggin rules again to see what changed. Blue Rose/True20, M&M, Silver Age Sentinels, BESM d20, Castles & Crusades, Conan, d20 Modern... If Spycraft 2.0 were d20 it would still have this problem - minus experience and ability scores. At least they did a rundown of the major changes in Ch1... just not the details. [/QUOTE]
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