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<blockquote data-quote="AscentStudios" data-source="post: 2473542" data-attributes="member: 11548"><p>Does edited copy count? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p> The AK-47 would inflict 3d6 vitality damage (avg 11 points). </p><p></p><p></p><p></p><p>I presume small caliber, like a .38? Vitality again, 1d8+1 (avg 5.5). </p><p></p><p></p><p></p><p>Not on average, no. Vitality models nicks, scratches, bruises, and being "winged." Losing wounds is more like getting gut-shot or going all gimpy after getting plugged in the leg <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>If a character suffers 25 or more points of damage, you get to roll on table 5.5: The Table of Ouch. think of this like a "semi-massive damage" result, similar to the standard d20 - you roll a d20 and add the damage suffered to produce an injury, which the target must make a Fort save against or suffer immediately. This could include anything from severe bleeding to a busted limb to brain damage (modeld as different types of ability damage). These can all be healed over time (measured in sessions) or by taking serious medical measures. </p><p></p><p>And of course, if you want a more deadly game, we have campaign qualities such as Gritty, which makes combat even more deadly, lowering the Table of Ouch threshold to 16 points of damage and increasing the difficulty of Medicine checks. Alternatively, you can take some of that ouch out of the game altogether with other qualities. These are simple toggles you can switch on and off on a scene, mission, or campaign basis. </p><p></p><p></p><p></p><p>The autofire mechanic has changed slightly. The amount of shots does matter - for every 3 shot volley you make, you suffer a -1 to your attack roll. Additionally, your error range on the attack increases by 2. But if you hit, for every 4 you beat the target's Defense by, you hit one additional time (to a maximum of the number of volleys you fired). </p><p></p><p>If you want more controlled fire, you can also use the new Burst Fire mechanic, which is like mini-autofire - this only increases your error range by 1, but you only use 3 shots, and for every 5 you beat the target's Defense by, you hit an additional time. This new rule is much more in-line with what fans wanted and the reality of modern combat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So in the case of a 5th level soldier with 16 Dex (+8 to hit) firing at a Def 10 target, you could autofire 3 volleys (-3 to hit) and get an additional hit on average, OR fire a single burst and get the same result. This, of course, is before figuring in action dice, which may be spent to increase your attack check, and other character factors - but either way, that puts you at an average 22 damage, which is a stone's throw from the Table of Ouch and some serious hurt for your target <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hope this helps!</p><p>Alex</p></blockquote><p></p>
[QUOTE="AscentStudios, post: 2473542, member: 11548"] Does edited copy count? ;) The AK-47 would inflict 3d6 vitality damage (avg 11 points). I presume small caliber, like a .38? Vitality again, 1d8+1 (avg 5.5). Not on average, no. Vitality models nicks, scratches, bruises, and being "winged." Losing wounds is more like getting gut-shot or going all gimpy after getting plugged in the leg :) If a character suffers 25 or more points of damage, you get to roll on table 5.5: The Table of Ouch. think of this like a "semi-massive damage" result, similar to the standard d20 - you roll a d20 and add the damage suffered to produce an injury, which the target must make a Fort save against or suffer immediately. This could include anything from severe bleeding to a busted limb to brain damage (modeld as different types of ability damage). These can all be healed over time (measured in sessions) or by taking serious medical measures. And of course, if you want a more deadly game, we have campaign qualities such as Gritty, which makes combat even more deadly, lowering the Table of Ouch threshold to 16 points of damage and increasing the difficulty of Medicine checks. Alternatively, you can take some of that ouch out of the game altogether with other qualities. These are simple toggles you can switch on and off on a scene, mission, or campaign basis. The autofire mechanic has changed slightly. The amount of shots does matter - for every 3 shot volley you make, you suffer a -1 to your attack roll. Additionally, your error range on the attack increases by 2. But if you hit, for every 4 you beat the target's Defense by, you hit one additional time (to a maximum of the number of volleys you fired). If you want more controlled fire, you can also use the new Burst Fire mechanic, which is like mini-autofire - this only increases your error range by 1, but you only use 3 shots, and for every 5 you beat the target's Defense by, you hit an additional time. This new rule is much more in-line with what fans wanted and the reality of modern combat :) So in the case of a 5th level soldier with 16 Dex (+8 to hit) firing at a Def 10 target, you could autofire 3 volleys (-3 to hit) and get an additional hit on average, OR fire a single burst and get the same result. This, of course, is before figuring in action dice, which may be spent to increase your attack check, and other character factors - but either way, that puts you at an average 22 damage, which is a stone's throw from the Table of Ouch and some serious hurt for your target :) Hope this helps! Alex [/QUOTE]
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