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Spycraft 2.0 is awesome!
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<blockquote data-quote="swrushing" data-source="post: 2474426" data-attributes="member: 14140"><p>Nah, that was clearly not in the 26+ damage range. Of course, they might be setting the "Push Spycraft" campaign at a whimpier scale! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>regardless, i just see no need to pay a second time for mechanics the same/similar sort of "unacceptable to use in my game mechanics" i bought once already. <em>(a hit = near miss/graze/tiring but being near miss/graze by rifle is much worse than being near/miss graze by a pistol round??? Firing 15 rds Autofire making the chance of a "complete miss" more likely than the same shot with only one round!) </em> </p><p></p><p>If i start describing successful to-hit rolls (attack rolls) as near misses and grazes but start telling my players that the rifle does 3d6 grazes while the pistol only tires you out 1d8+1 or whatever, thats going to raise eyebrows and start chuckling at inappropriate times. (Potential house rule/different approach... all "near miss/grazes" from small arms do the same amount of vitality damage" and the difference between rifle and pistol damage shows when you are actually hit by them, ie as wounds level damage. The value used by any weapon for a "near miss/graze" could be set as a dial for campaign lethality.)</p><p></p><p>Similar things will happen if i start telling them that firing 15 rounds autofire instead of 1 round direct (same rifle from same aiming status) results in an increased chance of a clean miss. (Potential alternative/house rule: autofire does not create a -1 penalty per burst fired. So your chance of a clean miss "with that first round" doesn't get increased by the hail of bullets that follow it.) </p><p></p><p>I don't necessarily have a solution for the error rate problem, which iirc seems to make full auto hosing less error prone than firing the same shots straight up. fire 15 rounds as individual shots... chance of at least one "error" = ~54%. Fire tham all as a hose down autofire barrage, chance of "error" = ~20% (assuming an error chance of 1 to begin with, best case, it gets worse with a 1-2 base error rate... around 80% vs 25%) In my games, one of the drawbacks that makes autofire less appealing is having a greater chance of error.</p><p></p><p>I know my player wont buy those spycraft 2 choices, and i wont do as good a job selling it, since i don't either. </p><p></p><p>Also, see my "stupid rule."</p><p></p><p>net result, spend my money elsewhere.</p><p></p><p>i am glad to have the online comments to help me decide whether or not to purchase it.</p><p></p><p>I am sure there are some good bits too, after all there were good bits in stargate, and for sure there will be some who like their style of gunplay mechanics. heck, i liked the d20 system they put in stargate, in spite of their gunplay/Vp/Wp mechanics.</p><p></p><p>just not for me worth spending more on.</p><p></p><p>hopefully though, some people wont take this personally.</p><p></p><p>and, amazing but true, it wasn't about the Ak-47 at all, that was just a common enough rifle that i figured it was there.</p><p></p><p>one bullet? nah.</p><p>core gunplay mechanics? yeah.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2474426, member: 14140"] Nah, that was clearly not in the 26+ damage range. Of course, they might be setting the "Push Spycraft" campaign at a whimpier scale! :-) regardless, i just see no need to pay a second time for mechanics the same/similar sort of "unacceptable to use in my game mechanics" i bought once already. [i](a hit = near miss/graze/tiring but being near miss/graze by rifle is much worse than being near/miss graze by a pistol round??? Firing 15 rds Autofire making the chance of a "complete miss" more likely than the same shot with only one round!) [/i] If i start describing successful to-hit rolls (attack rolls) as near misses and grazes but start telling my players that the rifle does 3d6 grazes while the pistol only tires you out 1d8+1 or whatever, thats going to raise eyebrows and start chuckling at inappropriate times. (Potential house rule/different approach... all "near miss/grazes" from small arms do the same amount of vitality damage" and the difference between rifle and pistol damage shows when you are actually hit by them, ie as wounds level damage. The value used by any weapon for a "near miss/graze" could be set as a dial for campaign lethality.) Similar things will happen if i start telling them that firing 15 rounds autofire instead of 1 round direct (same rifle from same aiming status) results in an increased chance of a clean miss. (Potential alternative/house rule: autofire does not create a -1 penalty per burst fired. So your chance of a clean miss "with that first round" doesn't get increased by the hail of bullets that follow it.) I don't necessarily have a solution for the error rate problem, which iirc seems to make full auto hosing less error prone than firing the same shots straight up. fire 15 rounds as individual shots... chance of at least one "error" = ~54%. Fire tham all as a hose down autofire barrage, chance of "error" = ~20% (assuming an error chance of 1 to begin with, best case, it gets worse with a 1-2 base error rate... around 80% vs 25%) In my games, one of the drawbacks that makes autofire less appealing is having a greater chance of error. I know my player wont buy those spycraft 2 choices, and i wont do as good a job selling it, since i don't either. Also, see my "stupid rule." net result, spend my money elsewhere. i am glad to have the online comments to help me decide whether or not to purchase it. I am sure there are some good bits too, after all there were good bits in stargate, and for sure there will be some who like their style of gunplay mechanics. heck, i liked the d20 system they put in stargate, in spite of their gunplay/Vp/Wp mechanics. just not for me worth spending more on. hopefully though, some people wont take this personally. and, amazing but true, it wasn't about the Ak-47 at all, that was just a common enough rifle that i figured it was there. one bullet? nah. core gunplay mechanics? yeah. [/QUOTE]
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