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Spycraft 2.0 is awesome!
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<blockquote data-quote="Plane Sailing" data-source="post: 2551689" data-attributes="member: 114"><p>As I was thinking about these comments, I realised that in my experience that was true of earlier editions of D&D, but not true at all in 3e. </p><p></p><p>Let me try to explain my POV.</p><p></p><p>In 1e a high level party was guaranteed to last longer against almost all threats. They were much harder to take down than a low level party.</p><p></p><p>In 3e there is more of an emphasis on 'level appropriate challenges' and certainly PCs in the 6th-12th level range can die in their droves in just a few rounds of combat - very unlike the 1e experience. I noticed this in empirical fashion in that far more PCs were dying at those levels than before... the gamers longer experience with 1e levels of power and resilience left them ill-prepared for how vulnerable their characters were against challenges of 'appropriate CR'. Critical hits and much, much higher amounts of damage on every side were huge factors in this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So in 3e the DM is encouraged (and the system heavily supports) a pretty uniform level of threat to the PCs as they advance. The only place where this isn't seen is in static skill check DCs.</p><p></p><p>n.b. I've just purchased Spycraft 2.0 on the basis of the comments in this thread. I don't know when I'm going to be able to start actually reading it though!</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 2551689, member: 114"] As I was thinking about these comments, I realised that in my experience that was true of earlier editions of D&D, but not true at all in 3e. Let me try to explain my POV. In 1e a high level party was guaranteed to last longer against almost all threats. They were much harder to take down than a low level party. In 3e there is more of an emphasis on 'level appropriate challenges' and certainly PCs in the 6th-12th level range can die in their droves in just a few rounds of combat - very unlike the 1e experience. I noticed this in empirical fashion in that far more PCs were dying at those levels than before... the gamers longer experience with 1e levels of power and resilience left them ill-prepared for how vulnerable their characters were against challenges of 'appropriate CR'. Critical hits and much, much higher amounts of damage on every side were huge factors in this :) So in 3e the DM is encouraged (and the system heavily supports) a pretty uniform level of threat to the PCs as they advance. The only place where this isn't seen is in static skill check DCs. n.b. I've just purchased Spycraft 2.0 on the basis of the comments in this thread. I don't know when I'm going to be able to start actually reading it though! Cheers [/QUOTE]
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Spycraft 2.0 is awesome!
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